Units spawn with unique stats. Medium, Big, Behemoth and Giant Biters may appear at the beginning of the game, but with a small probability.
Mods introducing new content into the game.
New ways to deal with enemies, be it attack or defense.
Changes to enemies or entirely new enemies to deal with.
Such as Mferraris' which add armored, frost, explosive and toxic biters?
And how about Big Monsters?
Such as Mferraris' which add armored, frost, explosive and toxic biters? And how about Big Monsters?
If these mods add new spawners and have new biters in them, they may be compatible.
But if they change the settings of the base spawners or biters, it may cause bugs.