Wildfire deprecated

by mk-fg

Makes trees self-ignite sometimes. Supposed to be balanced to not burn the whole map.

3 years ago
1.0 - 1.1
1.18K
Owner:
mk-fg
Source:
https://github.com/mk-fg/games
Homepage:
N/A
License:
The Unlicense (Public Domain)
Created:
4 years ago
Latest Version:
0.0.6 (3 years ago)
Factorio version:
1.0 - 1.1
Downloaded by:
1.18K users

Deprecated: this mod is not maintained for current Factorio 2.x release, at least at the moment.
Code/tweaks there might work as-is just fine though, with just a version bump in metadata, didn't check.
Feel free to update and re-upload it with any kind of changes, if it's still useful.


Description

Makes trees on Nauvis self-ignite sometimes.

This is balanced to check large areas for burnt vs green trees and not just burn everything down over time.
Probably not well-balanced though, as it's a relatively new mod, so feel free to test it and leave a comment.

Settings in this mod can change between versions for balancing reasons, so that old defaults don't stick.


How to test and tune balance (for those who want to tweak it)

Hover over Mod Settings (startup tab) - all intervals and checks done are described there.

Also check out "/wf" console command (run it to get more info), which allows to test-run various checks, starting fires or tagging locations on the map, as well as printing various stats that are relevant for wildfire checks.


Links