What Lies Within


Beta version. Most features implemented but lacking a lot of balance. Play at your own risk :) What Lies Within is an overhaul mod that focuses on new underground layers of the planet Nauvis. With each new underground layer comes new challenges and rewards. Do you have what it takes to find out exactly What Lies Within?

Overhaul
9 months ago
1.1
742
Logistics Enemies Environment Mining Fluids Manufacturing

b Exception with BottleneckLite

9 months ago

When using bottleneckLite 1.2.8 there is an exception since prototype.selection_box or prototype.collision_box or prototype.drawing_box is nil for "wlw-dummy-furnace0".
Please set at least one of them. Or ask the mod-creator to include your furnace(s) in Bottlenecks exception list

9 months ago

Thanks for the report! It sounds like I can include that dummy furnace in Bottlenecks exception list and it'll all work out, I'll look into this later today.

9 months ago
(updated 9 months ago)

... or you just set the selection_box of that dummy furnace
For example like this:

local selection_box
-- change furnaces to allow for multiple ingredient recipes
for name, prototype in pairs(data.raw.furnace) do
local newfurnace = table.deepcopy(prototype)
selection_box = newfurnace.selection_box
newfurnace.type = "assembling-machine"
newfurnace.source_inventory_size = 2
newfurnace.energy_source.emissions_per_minute = 2
newfurnace.energy_usage = "0.2MW"
data.raw.furnace[name] = nil
data:extend({ newfurnace })
end

-- add a dummy recipe-category prototype that we can put our dummy furnace in.
data:extend({
{ type = "recipe-category", name = "dummy" }
})
-- add a dummy furnace prototype, the game needs at least 1 defined apparently.
-- check if we've already created the dummyfurnace (should only happen if release branch and dev branch are both active)
-- and if we have, change the name of the new dummyfurnace prototype to be unique.
local num_of_dummy_furnaces = 0
for name, prototype in pairs(data.raw["assembling-machine"]) do
if string.match(prototype.name, "wlw-dummy-furnace") then
num_of_dummy_furnaces = num_of_dummy_furnaces + 1
end
end
local dummyfurnace =
{
type = "furnace",
name = "wlw-dummy-furnace" .. num_of_dummy_furnaces,
icon = "base/graphics/icons/stone-furnace.png",
icon_size = 64,
icon_mipmaps = 4,
energy_source = { type = "electric", usage_priority = "secondary-input" },
energy_usage = "0.1KJ",
crafting_speed = 1,
crafting_categories = { "dummy" },
source_inventory_size = 1,
result_inventory_size = 1,
selection_box = selection_box
}
data:extend({ dummyfurnace })

I tested this. It works for me.

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