Vehicle Wagon 2


Take with you a fully charged and battle-ready vehicle and take it on a rail trip. --------------------------------------------------------------------------------- Возьмите с собой полностью заряженный и готовый к бою транспорт и отправьте его в путешествие по железной дороге.

Content
a month ago
0.17 - 2.0
21.7K
Transportation Trains Combat

i Full/empty cargo handling

2 months ago

Hi guys!
I have just downloaded the mod and used it a bit. I really like it because it solves the which-method-is-faster problem during long range travels. I don't have to deal with packing my vehicle, unpack it, take care of its items, etc.
However, I have noticed that when I scheduled my train with the "full cargo" condition it was nevec completed. Why? Because there was an empty vehicle wagon. This raises some logistical issues. I always have to load some vehicle onto it, to have the full cargo checked. Then there is the empty cargo situation too...
My suggestion is that it would be really great and helpful to ignore the vehicle wagon status. Maybe a map option, maybe a per wagon option.

a month ago

It's a new feature so thanks for the feedback! I'm working on adding out automatic loading/unloading via circuits, so the inventory item status was meant to be part of that so the train could detect when the vehicle had finished loading or unloading. Sorry it had unintended side effects!

I'm curious about your setup--do you have vehicle wagons attached to all your trains that run normal routes? If the empty wagon had no slots, and the full wagon still had a slot with the vehicle in it, would that be better for you? It would still defeat the "Cargo empty" condition. Do your applications allow the use of item-specific conditions or do you need the generalized cargo full/empty conditions?

a month ago

Hi there, I went ahead and added a setting to disable the inventory slots. They are now disabled by default, so you should simply need to update to 4.0.3 and it will work again.

a month ago

Hello there!
Thanks robot256 for the quick and thorough response! I haven't thought about this feature, but it is kinda obvious looking back - to have a carry wagon. So I am amazed that you are improving it further.
Regarding my use case: I have started a new game to play 2.0 SA. I just created my first train and went far away with it. Your mod instantly solved my last game's problem: I had spidertrons, with as lot of stuff in them, but they were much slower than trains. I could not switch to train because of items. Now I could carry myself and other spidetrons too to distant places without the hassle. Back to the present: I tried out to attach a plus carry wagon for my car - to the oil carrying train. Its automation was blocked in that way: the full cargo condition could not be satisfied as the carry wagon was empty (the car was back at home). So my use case is "manual", I think it won't be standard to attach carry wagons to my every trains.
I though the best would be to ignore the loadness of the carry wagon. But based on your endeavors the final use case can be different than this.

I hope I was clear, and I am happy to discuss the details with you!

a month ago

Fully automated loading via circuits sounds very cool, though I'm not sure exactly what I'd do with it. Did you have a use-case in mind?

I wonder if both use-cases could be useful in one game. Maybe a setting on the vehicle wagon to report cargo status to the train, or maybe two different wagon items/entities.

a month ago

Ultimately the idea was 1. Interface with autonomous vehicles mods for long routes, and 2. Move containers from my Intermodal Shipping Containers, which can be moved by belts to unloading stations or onto SE spaceships. And 3. Automatic point to point shuttles from player operated vehicles

a month ago

My usecase is the 3. Traveling great distances is a hassle (if I want to do useful stuff there). Either I have to pack wagons with stuff, travel and wander on foot. Or Bring an additional car/tank, fuel, etc. OR go with vehicle (/multiple spidertrons), and have everything ready to go. However this is much slower. So there was no hassle-less solution to this problem... until your brilliant mod came out: backpack those vehicles travel fast and have everything on the go. In a balanced, realistic, not overpowered way.

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