Vehicle Wagon 2


Take with you a fully charged and battle-ready vehicle and take it on a rail trip. --------------------------------------------------------------------------------- Возьмите с собой полностью заряженный и готовый к бою транспорт и отправьте его в путешествие по железной дороге.

Content
a day ago
0.17 - 2.0
21.1K
Transportation Trains Combat

Changelog

Version: 4.1.5
Date: 2024-11-19
  Changes:
    - Updated translations from Crowdin.
  Bugfixes:
    - Removed debug console prints.
Version: 4.1.4
Date: 2024-11-13
  Bugfixes:
    - Made hidden vehicle surface hidden in remote view.
Version: 4.1.3
Date: 2024-11-09
  Changes:
    - Add compatibility with RSO.
Version: 4.1.2
Date: 2024-11-06
  Bugfixes:
    - Fixed crash when placing rails if other things delete them.
Version: 4.1.1
Date: 2024-11-04
  Changes:
    - Updated translations from crowdin.
  Bugfixes:
    - Fixed that loading ramps did not respect filter settings.
    - Fixed missing locale keys for loading ramp technology.
    - Removed some debug console prints.
Version: 4.1.0
Date: 2024-10-31
  Features:
    - Added Loading Ramps for automatic vehicle loading and unloading.
    - Loading ramps act like inserters with circuit and logistic connection ability.
    - Unloaded vehicles will point in the direction of the loading ramp inserter arrow.
    - Recommended to use with the "inventory slot" option so train schedule can detect when vehicle cargo is loaded or unloaded.
    - Highly experimental, please report issues.
Version: 4.0.5
Date: 2024-10-31
  Bugfixes:
    - Fixed crash when pipetting loaded wagons by using built-in pipette logic now.
Version: 4.0.4
Date: 2024-10-27
  Changes:
    - Moved graphics to vehicle-wagon-graphics library.
Version: 4.0.3
Date: 2024-10-26
  Bugfixes:
    - Fixed crash when in the inventory slots setting logic.
Version: 4.0.2
Date: 2024-10-25
  Features:
    - Added new startup setting to configure the Vehicle Wagon inventory slots. Can be set to "None", "Full only", or "Full and empty". Defaults to None for backwards compatibility.
  Changes:
    - Changed loading procedure so that when inserting the dummy item fails (because inventory size is 0), it draws the sprite icon instead.
    - Added migration code in on_configuration_changed to update the icon/dummy item state every time the inventory-slots setting is changed.
    - Removed unused runtime setting "Allow robots to unload vehicles". This is always enabled now.
Version: 4.0.1
Date: 2024-10-14
  Bugfixes:
    - Fixed crash when migrating from previous test builds.
Version: 4.0.0
Date: 2024-10-11
  Features:
    - Updated for Factorio 2.0
    - Made the Winch into a shortcut and custom input.
    - Added Tips and Tricks simulation for vehicle load/unload operations.
    - Added support for colored cars and tanks showing their color when loaded on wagons.
    - Spidertrons can load themselves when instructed to follow an empty vehicle wagon.
  Changes:
    - Removed the "hint" console spam in favor of the Tips and Tricks page.
    - Overhauled vehicle storage to teleport them to a hidden surface instead of deleting the entity.
    - Perfectly retains equipment grids, quality, and spoilage with no overhead.
    - Added event filters and object registration for better performance.
    - Renamed "winch" item to "winch-tool".
    - Prevent unloading vehicles on elevated rails.
    - Most console error messages changed to flying text notifications.
Version: 3.1.22
Date: 2022-12-26
  Changes:
    - Compatibility with new versions of Gizmo's Car Keys Improved (GCKI) and Autodrive.
  Bugfixes:
    - Fixed that empty wagons were not minable after unloading a GCKI-locked vehicle.
    - Fixed that unloaded vehicles were not operable if they had been GCKI-locked and GCKI was uninstalled.
Version: 3.1.21
Date: 2021-11-11
  Features:
    - Improved compatibility with Space Exploration and Space Shuttle.
  Changes:
    - Update to use new LuaGameScript::script_raise_built() and script_raise_destroy() methods.
  Bugfixes:
    - Can no longer put SE dummy entities onto vehicle wagons.
Version: 3.1.20
Date: 2021-03-19
  Bugfixes:
    - Fixed crash when using "kill_wagon_data" interface function.
  Changes:
    - Updated Russian translation. (Thanks to dimonft)
Version: 3.1.19
Date: 2021-03-13
  Changes:
    - Added another interface function for when another mod destroys a wagon's cargo.
Version: 3.1.18
Date: 2021-03-03
  Changes:
    - Removed debug messages from wagon-data interface functions.
    - Added handling of custom parameter "cloned" in the "script_raised_destroy" event to silence error messages.
Version: 3.1.17
Date: 2021-03-01
  Bugfixes:
    - Fixed that Spidertron names were not saved (requires Factorio 1.1.9 or later).
Version: 3.1.16
Date: 2021-03-01
  Features:
    - Added Beta version of remote interface to allow mods to save and restore vehicle wagon contents.
Version: 3.1.15
Date: 2020-12-16
  Bugfixes:
    - Fixed compatibility with Gizmo's Car Keys (Improved) because they don't like being given spider-vehicle entities.
Version: 3.1.14
Date: 2020-12-16
  Bugfixes:
    - Fixed that loaded vehicles would be deleted if you launch them on a spaceship, then change mods before unloading.
    - Fixed that "Vehicle Lost!" messages would display after transporting loaded wagons on a spaceship.
    - Fixed that localised name would not be displayed in some console messages.
  Changes:
    - Removed hidden dependencies that were actually not needed.  Just make sure to update Space Exploration and AAI Programmable Vehicles to the latest versions.
  Features:
    - Added support for Lua API global variable viewer (gvv).
    - Added startup log messages showing which vehicles are allowed to be loaded on wagons.
Version: 3.1.13
Date: 2020-12-13
  Bugfixes:
    - Fixed dependencies.
Version: 3.1.12
Date: 2020-12-13
  Features:
    - Now fully compatible with AAI Programmable Vehicles.  Deploy loaded AI vehicles from trains all by remote control!
    - Now fully compatible with Space Exploration.  Put your vehicles on a train, and the train in a spaceship!
    - Spider Vehicles can be loaded and unloaded while in space.
  Changes:
    - Other mods that use the "clone" feature will also clone vehicles stored inside wagons.
Version: 3.1.11
Date: 2020-12-05
  Features:
    - Added startup setting to include "comptibility entities" to help loading saves without all the vehicle mods.
Version: 3.1.10
Date: 2020-11-28
  Bugfixes:
    - Fixed crash when unloading vehicle loaded prior to 3.1.8.
Version: 3.1.9
Date: 2020-11-25
  Features:
    - Now you can load and unload using the winch in the map view.
    - Now you can load a vehicle onto a wagon in one command by selecting them both at the same time!
  Bugfixes:
    - Technology description locale.
Version: 3.1.8
Date: 2020-11-23
  Changes:
    - Updated for Factorio 1.1.0.
    - Added support for saving the selected vehicle weapon.
    - Added support for Spidertron logistics.
    - Allowed loading of VW Transporter Cargo Van.
  Bugfixes:
    - Fixed some error messages in the migration scripts during loading.
    - Fixed that migration script might crash if modded vehicles are removed.
Version: 3.0.7
Date: 2020-08-22
  Features:
    - First release for Factorio 1.0.0.
    - Added BETA support for SPIDERTRON.
Version: 2.18.6
Date: 2020-07-02
  Bugfixes:
    - Fixed icon mipmap warnings.
    - Fixed crash when starting with Editor Extensions.
Version: 2.18.5
Date: 2020-05-28
  Features:
    - Fixed Gizmo's Car Keys interface, so that it will actually work once Pi-C updates.
    - Added compatibility with Unminable Vehicles.  "Make vehicles unminable" setting takes priority over Gizmo's Car Keys setting.
  Changes:
    - Moved migration code to migrations folder and cleaned them up significantly.
    - Added migration step to convert double winches to single winches (only when upgrading from 1.2.x).
  Bugfixes:
    - Fixed that these vehicle flags would not be saved and restored: minable, destructible, operable, rotatable, enable_logistics_while_moving.
    - Fixed that any mod changes would reset Vehicle Wagon tutorial states.
Version: 2.18.4
Date: 2020-05-24
  Bugfixes:
    - Fixed missing dependency on Krastorio2 by moving modded wagons to data-updates. No more dependencies!
    - Fixed that wagons would not always become minable again when GCKI ownership is released.
    - Fixed that wagons would not become update minable state when GCKI mod was uninstalled or GCKI Permission setting changed.
    - Fixed that vehicle color would not be reset if unloaded after GCKI ownership was released.
Version: 2.18.3
Date: 2020-05-23
  Features:
    - Added (beta) compatibility with Gizmo's Cark Keys (Improved). Locked and claimed vehicles can only be loaded or unloaded by their owner.
    - Added new scaled sprites for Schall Light Tank and Schall Heavy Tank, with matching wagon weights.
    - Added startup settings to adjust braking and friction force of vehicle wagons.
    - Added startup setting to control maximum weight of load-able vehicles.
    - Added compability with Krastorio 2 Advanced Tank (beta graphics), if you change the Maximum Weight to more than 150000.
    - Added alt-mode icons showing what vehicle is loaded in each wagon.
    - Added custom boolean parameter "vehicle_loaded" to "script_raised_destroy" event when vehicle was loaded successfully.
    - Added custom boolean parameter "vehicle_unloaded" to "script_raised_built" event when vehicle was unloaded successfully.
    - Uploaded by robot256
  Changes:
    - Rebalanced wagon weights and stats so that vehicle weight is treated fairly. Hauling tanks needs multiple locomotives now.
    - Fixed compatibility with Train Overhaul so wagon speed is set to match the Nuclear Locomotive.
    - Updated German locale with the many new strings, thanks to ST-DDT and Pi-C (Work in Progress).
    - Improved locale structure with cross-referencing.
    - Improved behavior when players move or get in vehicles mid-loading.
    - Changed selection indicator to an area highlight instead of giant arrows.
    - Changed unloading zone to oblong shape surrounding wagon.
    - Changed unloading behavior so that vehicles always point outwards, driving off the ramp.
    - Improved loading ramp graphics.
  Bugfixes:
    - Fixed minimum and maximum parameters on weight scaling startup settings.
    - Moved final weight calculations to data-final-fixes so that they are consistent with the final wagon and vehicle weights set by other mods.
    - Added mininum distance based on vehicle size to avoid accidentally destroying the wago when unloading.
Version: 2.18.2
Date: 2020-03-02
  Features:
    - Changed loading beam graphics to a conveyor belt.
  Changes:
    - Removed dependency on StdLib mod.
  Bugfixes:
    - Fixed compatibility with Mobile Factory mod by fixing how last_user and player_index are saved and restored.
    - Fixed compatibility with Creative Mod by handling the case when magic robots with no inventory deconstruct a loaded wagon.
Version: 2.1.0
Date: 24. 1. 2020
  Changes:
    - Initial support for Factorio 0.18.
  Bugfixes:
    - Fixed that clicking on a non-vehicle, non-vehicle-wagon entity would not unload a vehicle nearby.
    - Fixed crash when unloading at certain angles on the track.
Version: 2.0.0
Date: 23. 1. 2020
  Major Features:
    - Construction robots can unload or deconstruct Loaded Wagons without losing the loaded vehicle or any of its contents.
    - Save/Restore logic updated so that vehicles and items are almost never permanently lost.
    - New graphics by YuokiTani for the Aircraft mod's Cargo Plane, Gunship, and Jet.
    - Weights of loaded and empty wagons can adjusted to represent the vehicles they contain.
  Features:
    - Items with partial ammo, durability, and health will be stored correctly.
    - Blueprints, books, and planners stored in vehicles will be stored correctly.
    - Grid-containing items stored in vehicles will be recreated without losing an equipment (but can't be reinserted into that item's grid).
    - Any items that cannot be added to the fuel or ammo of the unloaded vehicle will be added to the trunk.
    - Any items that cannot be added to the trunk will be spilled on the ground.
    - When the player mines a loaded wagon, any items from the loaded vehicle that cannot be inserted into the player's inventory will be spilled on the ground.
    - Runtime setting controls whether robots must always take vehicles back to logistic storage, or if they may try to unload the vehicle.
      (The robot might put the vehicle on nearby train tracks, and your car will get run over by a train!)
    - Startup settings to enable custom wagon weight calculations:
      Empty Wagon Weight Factor sets the empty Vehicle Wagon weight as a fraction of the standard cargo wagon.  Flatbeds weight less than boxcars, so this is typically less than 1.
      Vehicle Weight Factor sets the weight added to Loaded Vehicle Wagons as a fraction of the primary vehicle type for that Loaded Wagon sprite.  Vehicle weights are scaled differently than train weights, so this is typically less than 0.5.
  Ease of Use:
    - Players can load and unload multiple wagons simultaneously.
    - Only one winch item is needed to operate the Vehicle Wagons, and it never leaves the cursor.
    - Laser beam indicates in-progress loading and unloading actions.
    - Improved status and error messages.
  Bugfixes:
    - Fixed that you had to click the winch on the center of a vehicle or wagon, not just in the selection box.
    - Fixed that wagons would get recoupled incorrectly when loading/unloading.
    - Fixed crash when unloading a vehicle, or vehicle with contents from, an uninstalled mod.
    - Fixed that only one player could load/unload on exactly the same tick.
    - Fixed that robots mining a loaded wagon would cause the loss of the loaded vehicle.
    - Fixed that global data table was polluted when a loaded wagon was died without unloading.
    - Fixed crash when vehicle or wagon was mined or destroyed during loading operation.
    - Fixed crash when attempting to unload a wagon whose stored vehicle data is missing.
    - Fixed that sometimes winch would not be returned to player.
    - Fixed that using the "undo" tool after deconstructing a loaded wagon would produce an un-buildable loaded-wagon ghost.
    - Fixed crash/glitchy behavior when unloading a vehicle whose currently_burning fuel item was uninstalled or modified.
  Changes:
    - Internal data structure has been redesigned for better maintainability and to hold all this new information.
      Existing data will be migrated to the new structure.
      Do not downgrade from VehicleWagon2 version 2.x to any 1.x version.
    - Added dependency on StdLib mod, removed stdlib source from this mod.
  Info:
    - This release contains a nearly total rewrite of the Vehicle Wagon scripts by robot256.
    - Many thanks to YuokiTani for providing new graphics for the loaded aircraft!
Version: 1.2.14
Date: 18. 1. 2020
  Bugfixes:
    - RU: Исправления внесённые из GIT. Спасибо Schallfalke и robot256.
    - EU: Corrections made from GIT. Thanks to Schallfalke and robot256.
Version: 1.2.13
Date: 14. 9. 2019
  Bugfixes:
    - RU: Исправлены расхождения версий. Теперь основная версия базируется в GIT.
    - EU: Version discrepancies fixed. Now the main version is based in GIT.
  Info:
    - RU: ЭТО ВЕРСИЯ ЭКСПЕРЕМЕНТАЛЬНАЯ, НЕКОТОРЫЙ ФУНКЦИОНАЛ МОЖЕТ НЕ РАБОТАТЬ ИЗ-ЗА ВОЗМОЖНЫХ ОШИБОК!
    - EN: THIS IS AN EXPERIMENTAL VERSION, SOME FUNCTIONALS MAY NOT WORK DUE TO POSSIBLE ERRORS!
Version: 1.2.12
Date: 17. 8. 2019
  Bugfixes:
    - RU: Добавлены описания мода для разных языков.
      Теперь при погрузке, количество щитов для танспорта будет сохраняться предварительно убедившись что это необходимо.
      Исправлена ошибка, связанная с инвентаризацией сгоревшего топлива.
    - EU: Added mod descriptions for different languages.
      Now, when loading, the number of shields for vehicles will be saved, a check has been added to see if this action is necessary.
      Fixed a bug related to the inventory of burned fuel.
  Info:
    - RU: Это исправление было введено в качестве экспериментального, поскольку во время выпуска обновления у меня не было физической возможности проверить производительность этого решения.
    - EN: This fix was introduced as an experimental one, since during the release of the update I didn’t have the physical ability to test the performance of this solution.
Version: 1.2.11
Date: 3. 4. 2019
  Bugfixes:
    - RU: Исправление дефектов версии 1.2.8 (спасибо robot256)
    - EN: Correction of defects of version 1.2.8 (Thanks to robot256)
Version: 1.2.10
Date: 31. 3. 2019
  Changes:
    - Dodano obsługę języka polskiego. | Polish language support added.
Version: 1.2.9
Date: 31. 3. 2019
  Bugfixes:
    - RU: Исправлено падение игрового клиента.
      Во время копирования транспортного вагона нажатием кнопки «Q» и одновременного удержания автомобиля на платформе транспортного вагона и последующей попытки выгрузить автомобиль из транспортного вагона клиент игры потерпел краш. (Спасибо robot256 за подробное объяснение и предложение способа решения проблемы)
    - EU: Fixed game client crash.During copying of the transport vagon, pressing the “Q” button and simultaneously holding the car on the platform of the transport vagon and the subsequent attempt to unload the car from the transport vagon, the game client suffered a crash. (Thanks to robot256 for a detailed explanation and suggestion of a way to solve the problem)
  Info:
    - RU: Это исправление было введено в качестве экспериментального, поскольку во время выпуска обновления у меня не было физической возможности проверить производительность этого решения.
    - EN: This fix was introduced as an experimental one, since during the release of the update I didn’t have the physical ability to test the performance of this solution.
Version: 1.2.8
Date: 31. 3. 2019
  Bugfixes:
    - RU: Исправлено падение клиента игры. Во время выгрузки из транспортного вагона в моде "Disco Science" клиент игры вылетал. (Спасибо robot256 за подробное объяснение и предложение способа решения проблемы)
    - EU: Fixed crash. During the unloading from the vehicle in the mod "Disco Science" the client of the game crashed. (Thanks to robot256 for a detailed explanation and suggestion of a way to solve the problem)
  Info:
    - RU: Это исправление было введено в качестве экспериментального, поскольку во время выпуска обновления у меня не было физической возможности проверить производительность этого решения.
    - EN: This fix was introduced as an experimental one, since during the release of the update I didn’t have the physical ability to test the performance of this solution.
Version: 1.2.7
Date: 17. 3. 2019
  Bugfixes:
    - RU: Так как Лебёдка больше не работает корректно из-за изменения принципа работы пояса инструментов из версии 0.16, был частично изменён рецепт создания лебёдки. (Теперь у вас 2 лебёдки)
    - EU: Since the Winch is no longer working correctly due to a change in the principle of operation of the tool belt from version 0.16, the recipe for winch creation has been partially changed. (Now you have 2 winches)
  Changes:
    - Добавлена поддержка Русского языка. | Added support for Russian language.
Version: 1.2.6
Date: 17. 3. 2019
  Changes:
    - В мод введена поддержка версии игры 0.17 | The mod introduced support for the game version 0.17
  Info:
    - First release by Artanis_Mattias.
Version: 1.2.5
Date: 18. 6. 2018
  Bugfixes:
    - Fixed crash with winching vehicles on wagons which are on diagonal end rails.
  Changes:
    - Save/restore burner equipment data in vehicle grids when traveling on Vehicle Wagons. (narc)
Version: 1.2.4
Date: 7. 5. 2018
  Changes:
    - Add compatibility for the VW Transporter mod.
Version: 1.2.3
Date: 16. 3. 2018
  Bugfixes:
    - Fixed Winches disappearing when used.
Version: 1.2.2
Date: 24. 2. 2018
  Minor Features:
    - Added the ability to specify the position where you would like vehicles to be unloaded from Vehicle Wagons.
  Changes:
    - Reverted wagon entity icons to 32px; other icons remain high-resolution.
    - Switched to raising the new "script_raised_built" event rather than the "on_built_entity" event.
    - Disallowed Helicopters from being loaded on Vehicle Wagons.
Version: 1.2.1
Date: 23. 1. 2018
  Minor Features:
    - Trains now remember their mode (auto/manual) after winching vehicles on/off them. (legendblade)
    - Use higher-resolution icons.
    - New latching/unlatching sounds when using the Winch.
  Changes:
    - Switch to new play_sound() function rather than spawning "explosion"-type entities to play sounds.
    - Lengthened the winching-sound, and added a second variant. Vehicles also (un)load a bit more slowly.
    - The "Vehicle selected..." tutorial message will now only appear the first few times you click a vehicle with a Winch. Once you've got the hang of things, no point in repeating it.
    - Changed the Winch to be a capsule-type item. This adds a range visualization circle, among other things, but core functionality is of course unchanged.
Version: 1.2.0
Date: 25. 12. 2017
  Changes:
    - Updated for Factorio 0.16.
  Bugfixes:
    - Fixed a bug with vehicle equipment energy.
    - Vehicle fuel amounts are now more accurately preserved when winching on/off Vehicle Wagons. (legendblade)
  Minor Features:
    - Improved compatibility with AAI Programmable Vehicles. (legendblade)
Version: 1.1.3
Date: 24. 9. 2017
  Bugfixes:
    - Vehicles with equipment grids now retain all stored energy in their equipment when loading/unloading from Vehicle Wagons.
Version: 1.1.2
Date: 8. 7. 2017
  Bugfixes:
    - Added special exceptions to prevent certain vehicles that contain the "car" string from being falsely interpreted as a car (e.g. "cargo-plane").
  Major Features:
    - Added tarped wagon to support loading any unidentified vehicles from mods.
      Huge thanks to Brant Wedel (https://github.com/brantwedel) for the tarp graphics & code!
Version: 1.1.1
Date: 25. 6. 2017
  Bugfixes:
    - Fixed a bug where winches could disappear when both quickbar & inventory slots were completely filled.
Version: 1.1.0
Date: 19. 5. 2017
  Changes:
    - Updated for Factorio 0.15.
  Bugfixes:
    - Icon fixes for vehicle wagon entities.
  Minor Features:
    - Added blinking arrows indicating which vehicle you have selected for winching.
Version: 1.0.6
Date: 31. 10. 2016
  Changes:
    - Raise base game events when winching to improve compatibility with mods such as Electric Vehicles.
  Bugfixes:
    - It is no longer possible to instantly and freely repair Vehicle Wagons simply by winching a vehicle on/off them.
Version: 1.0.5
Date: 11. 10. 2016
  Changes:
    - Mining (i.e. picking up) a loaded Vehicle Wagon now drops the vehicle as if it was winched off of the wagon.
      Before, the vehicle and its contents were inserted directly into the player's inventory, but this could result in lost items if there was insufficient inventory space available.
Version: 1.0.4
Date: 7. 10. 2016
  Bugfixes:
    - Fixed a bug when unloading multiple Vehicle Wagons in quick succession.
Version: 1.0.3
Date: 5. 10. 2016
  Bugfixes:
    - Vehicles now remember their inventory filter settings after being transported by a Vehicle Wagon.
  Minor Features:
    - Added German translation (courtesy of ST-DDT).
Version: 1.0.2
Date: 27. 8. 2016
  Changes:
    - Updated for Factorio 0.14.
    - Vehicles' equipment grids are now properly handled.
Version: 1.0.1
Date: 25. 8. 2016
  Changes:
    - Improved the flying text that appears if you pick up a loaded vehicle wagon.
    - It is no longer possible to ride in empty vehicle wagons.
    - Added support for the Trucks mod by KatzSmile.
Version: 1.0.0
Date: 24. 8. 2016
  Major Features:
    - Initial release, featuring Vehicle Wagons that can carry your fully-laden combat vehicle so you can take it along with you on your rail journey!