Unravel the mysteries of the ultradense utility cube in this devious overhaul mod. See the mod page for a complete list of compatible mods.
Large total conversion mods.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
if you run /c game.player.force.research_all_technologies() to research all the tech, nothing happens. I want to do this so I can check that the mods I am adding are compatible without having to go through the full game
Try this: /c for k, v in pairs(game.player.force.technologies) do if v.enabled then v.researched = true end end
/c for k, v in pairs(game.player.force.technologies) do if v.enabled then v.researched = true end end
thanks, this works