ok, that's quite a list (and there's a bunch that seem like they won't do anything with ultracube anyway).
It could take some time to figure out which one is causing problems. I would recommend for now starting Ultracube with a smaller/more curated mod-list and add the ones you actually need as you go, rather than just throwing in everything you usually use. That way if you start seeing script errors it'll be more obvious which mod might be the problem (i.e. one that got turned on recently).
Running the command /cube_refresh
in the console should fix things if some mod has messed up the game state, but if the problem mod is still active it could mess it up again any time.