Ultracube: Age of Cube


Unravel the mysteries of the ultradense utility cube in this devious overhaul mod. See the mod page for a complete list of compatible mods.

Overhaul
14 days ago
1.1 - 2.0
17.5K
Logistics Trains Circuit network Manufacturing Power

i Place for Suggestions/Discussion?

11 months ago

Hello, I am trying this mod and I think the concept is quite interesting. Is there a discord or other place to discuss it with other people? For example, I have a few small comments already:
- The filter inserter is unlocked before it can be constructed, because it requires a decider combinator which is unlocked later. Perhaps this is intentional (reduces number of techs), but I don't see this behavior often in other mods.
- You can't queue multiple 'basic matter unit' manual builds on your character, which makes sense. However, this limit can be bypassed. With the cube in your inventory, first shift click 'pipe' several times. For me, this queues all possible pipes from matter, then each subsequent click queues a new 'basic matter unit' craft plus 50 pipes. Then, shift click the 50 pipes in the crafting queue to remove it. You can remove all the queued pipes (except the last one for some reason?) and the result is back-to-back automated basic matter unit crafts.

11 months ago

I second a Discord server of some sort. Cool mod, and would love to compare cube logistics solutions.

11 months ago

I'm not overly concerned about the queuing issue - I think the fact you can't do this by default is more of an accident with factorio's handcrafting logic not handling free crafts perfectly rather than something intentional anyway.

I've set up a discord here https://discord.com/invite/8n2fUCgf (it's fairly barebones for now)

New response