Transport Drones (Continued)

by Shadoxa

Adds transport drones and transport depots. Update of Klonan's Transport Drones for Factorio 2.0.

Content
a day ago
2.0
494
Transportation Logistics Logistic network Circuit network Storage

b Update breaks spawns and pathfinding

4 days ago
(updated 4 days ago)

Update (as of 1030 pm today) breaks the spawn points and pathfinding on the road network. Spawn points are 15-20 tiles off to the top right and rotate around that origin point.

2.0.15 Working. Any further version breaks as above and triggers removal of technologies.

4 days ago

I couldn't reproduce, as a fresh game/fresh mod version/empty modlist, you still get the issue?

3 days ago

Other users are reporting pathfinding issues as well. Could be possible that it is pathfinding use the dectorio tiles that are all around by default? So vehicles are all offroad. The spawn platform is off when i load any version after 2.0.15.

3 days ago

So that's why i removed most of Dectorio tiles, i only kept the 'concrete grid' one (can be changed in settings)
But the spawn position issue is a weird one, if you can provide a save with a simple proof of concept, it would probably help

a day ago
(updated a day ago)

Can confirm something is seriously fucked up https://i.imgur.com/6g7k1rl.png

here's a quick sandbox save (you can probably load it without the mods other than this one) showing the spawn point issue too, https://www.mediafire.com/file/vr17iq3gsi9bg9j/Test.zip/file

Am also pretty sure the technologies stopped working on my main save too.

a day ago

Can confirm something is seriously fucked up https://i.imgur.com/6g7k1rl.png

here's a quick sandbox save (you can probably load it without the mods other than this one) showing the spawn point issue too, https://www.mediafire.com/file/vr17iq3gsi9bg9j/Test.zip/file

Am also pretty sure the technologies stopped working on my main save too.

Now that was a heavily modded save :) The visual offset was caused by another mod leaking a global variable that shifted our road connector sprite, should be fixed in 2.0.44

For the technologies issue on your main save, can you check if that's still happening after updating? If so, let me know and I'll investigate further

20 hours ago

Can confirm something is seriously fucked up https://i.imgur.com/6g7k1rl.png

here's a quick sandbox save (you can probably load it without the mods other than this one) showing the spawn point issue too, https://www.mediafire.com/file/vr17iq3gsi9bg9j/Test.zip/file

Am also pretty sure the technologies stopped working on my main save too.

Now that was a heavily modded save :) The visual offset was caused by another mod leaking a global variable that shifted our road connector sprite, should be fixed in 2.0.44

For the technologies issue on your main save, can you check if that's still happening after updating? If so, let me know and I'll investigate further

Thanks the spawn point issue is fixed.

The technologies weren't but I just unresearched them all and re-researched them which seem to have fixed it.

And sorry for the 300 mods save (❁´◡`❁)

15 hours ago

Can confirm something is seriously fucked up https://i.imgur.com/6g7k1rl.png

here's a quick sandbox save (you can probably load it without the mods other than this one) showing the spawn point issue too, https://www.mediafire.com/file/vr17iq3gsi9bg9j/Test.zip/file

Am also pretty sure the technologies stopped working on my main save too.

Thanks for helping post a save. I could not get around to doing so.

Now that was a heavily modded save :) The visual offset was caused by another mod leaking a global variable that shifted our road connector sprite, should be fixed in 2.0.44

For the technologies issue on your main save, can you check if that's still happening after updating? If so, let me know and I'll investigate further

Thanks the spawn point issue is fixed.

The technologies weren't but I just unresearched them all and re-researched them which seem to have fixed it.

And sorry for the 300 mods save (❁´◡`❁)

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