Transport Drones (Continued)

by Shadoxa

Adds transport drones and transport depots. Update of Klonan's Transport Drones for Factorio 2.0.

Content
16 minutes ago
2.0
136
Transportation Logistics Logistic network Circuit network Storage

Changelog

Version: 2.0.23
Date: 2026-02-10
  Bugfixes:
    - Fixed request/buffer depots unable to select recipes (2.0.22 regression).
Version: 2.0.22
Date: 2026-02-10
  Bugfixes:
    - Hidden internal request recipes from factoriopedia (were showing as "Request Unknown-key..." with duplicate entries).
    - Hidden all drone unit entities (~368) from factoriopedia. Only the transport drone item remains visible.
Version: 2.0.21
Date: 2026-02-10
  Features:
    - "Full stack only" checkbox: when enabled, drones only pick up full stacks from supply depots, preventing small partial deliveries.
  Bugfixes:
    - Fixed on_load crash when loading existing saves ("Detected modifications to the storage table").
  Locale:
    - Added translations for all new UI strings in 8 languages (fr, de, es, ja, ko, zh-CN, ru, pl).
    - Fixed French locale using literal translations instead of gaming jargon (tampon → buffer).
Version: 2.0.20
Date: 2026-02-10
  Features:
    - Per-depot storage limit: "Max storage" textfield in the Priority panel caps total items a request/buffer depot will request. Also settable via circuit writer and remote API.
    - "Ignore capacity research" checkbox: when enabled, drones carry only their base capacity (1 stack), ignoring stack capacity research bonuses.
    - Road network reader now supports multiple signals simultaneously. Set item/fluid signals in multiple slots to track different items at once.
    - New startup setting "Transport drone sound volume" (0-100%, default 100%) to control drone working sound volume.
  Bugfixes:
    - Fixed spoilable item timers being reset when transported by drones. Items like nutrients and biter eggs now preserve their spoil progress through drone delivery.
Version: 2.0.19
Date: 2026-02-10
  Optimizations:
    - Depot update buckets are only re-sorted when a priority actually changes (dirty flag), instead of every tick.
    - Drone inventory count is cached per update cycle, avoiding repeated get_contents() calls.
    - Drone validity checks run every 5th cycle instead of every cycle.
    - Supply and mining depot contents tracking reuses table buffers instead of allocating new tables each cycle.
    - Circuit writer evaluation simplified: uses behavior.disabled flag instead of full condition evaluation for non-limit mode.
    - Hoisted closure allocations to module level across request, buffer, supply, and fuel depot heuristics.
Version: 2.0.18
Date: 2026-02-10
  Features:
    - Added "Allow logistics bots" toggle on buffer depots. When enabled, a shadow buffer chest mirrors the buffer contents so logistics bots can distribute items locally.
    - Setting is preserved in blueprints and copy-paste.
    - Only available for item buffers, not fluids.
Version: 2.0.17
Date: 2026-02-10
  Balancing:
    - Fast Road recipe changed to 20 Roads + 10 Iron Sticks + 50 Crude Oil (was 10 Concrete + 50 Crude Oil), creating a natural upgrade path from Roads to Fast Roads. Based on JATMN's td-fastroads mod.
Version: 2.0.16
Date: 2026-02-10
  Features:
    - Blueprints now save and restore the requested item recipe on request/buffer depots.
    - Blueprints now create a logistic request for the total drone count (inventory + active) so logistics bots can deliver drones to pasted depots.
    - Drone chest logistic slots increased from 1 to 5 to support per-quality drone requests.
  Bugfixes:
    - Fixed crash when blueprinting depots with other mods (Creative Mod, Blueprint Sandboxes) due to invalid item-request-proxy format.
    - Fixed blueprint drone count only including inventory drones, ignoring dispatched drones.
Version: 2.0.15
Date: 2026-02-09
  Features:
    - Progressive technology tree: fluid depot, buffer depot, and bot logistics toggle each require their own research.
    - Transport Fluids tech (requires fluid handling) unlocks the fluid depot.
    - Transport Buffering tech unlocks the buffer depot.
    - Transport Logistics tech (requires logistic robotics) gates the "Allow logistics bots" toggle on supply depots.
  Balancing:
    - Rebalanced recipes: fuel depot now requires pipes, fluid depot uses pipes instead of iron sticks, buffer depot requires steel plates and electronic circuits.
    - Circuit entities (writer, reader) now require advanced circuits.
    - Smoothed quality speed curve: +15/+30/+50/+80% (was +20/+40/+65/+100%).
  Bugfixes:
    - Fixed speed tech description showing +20% when actual bonus was +15%.
  Internal:
    - Migration auto-researches new technologies for existing saves.
    - Added tech tree tests to automated test suite (67 total tests).
Version: 2.0.14
Date: 2026-02-09
  Features:
    - Enriched remote interface API: 12 functions for mod-to-mod integration (network queries, depot info, drone info, priority control).
    - New function: set_depot_priority() to control depot priority from other mods.
    - Pathfinder settings are now configurable at runtime (max steps per tick, max work per tick, path cache toggle).
  Optimizations:
    - Optimized drone pathfinder flags: enabled path caching and low-priority mode for better UPS.
  Bugfixes:
    - Fixed pathfinder flags using wrong field name (use_cache → cache) for Factorio 2.0 API.
  Internal:
    - Centralized all migration logic into script/migrations.lua with version annotations.
Version: 2.0.13
Date: 2026-02-09
  Features:
    - Added "Allow logistics bots" toggle on supply depots. When enabled, the chest becomes a passive provider so logistics bots can take items from it.
    - Setting is preserved in blueprints and copy-paste.
    - Bot toggle has its own "Logistics" panel in the depot GUI.
  Bugfixes:
    - Depot GUI no longer closes when toggling the bot access checkbox.
Version: 2.0.12
Date: 2026-02-09
  Features:
    - Added depot priority system (0-100 slider on all depot types, default 50).
    - Higher-priority supply/fuel depots are preferred by requesters over closer low-priority ones.
    - Higher-priority request/buffer depots claim scarce supply first within the same update tick.
    - Priority can be overridden via circuit network using the "Depot priority" virtual signal connected to a transport depot writer.
    - Priority override signal is configurable per depot (choose-elem-button in GUI).
    - Priority is preserved in blueprints and copy-paste.
    - Blueprints now preserve per-quality drone counts (e.g. 3 epic + 2 legendary drones request the correct qualities).
Version: 2.0.11
Date: 2026-02-09
  Bugfixes:
    - Fixed check_drone_validity() exiting on first valid drone, skipping remaining drones.
    - Fixed buffer depot crash when suiciding drones with invalid entities.
    - Fixed transport drone falling through to invalid depot after fuel delivery.
    - Fixed fuel depot not suiciding active drones on removal (orphaned drones).
    - Fixed buffer depot not updating network when changing requested item (stale supply).
    - Fixed make_request() decrementing supply before confirming drone creation succeeded.
    - Fixed N² fuel truck prototype generation (100 prototypes instead of 10).
    - Fixed typos: overload_multipler, localised_named, states.deliver_fuel.
  Optimizations:
    - Extracted shared depot_base.lua module, eliminating ~800 lines of duplicated code.
    - GUI on_tick now uses game.connected_players instead of game.players.
    - Buffer depot output inventory is now cached.
    - Removed ~150 lines of dead code across runtime and data files.
  Changes:
    - Replaced hardcoded English strings in drone GUI with locale keys.
Version: 2.0.10
Date: 2026-02-09
  Bugfixes:
    - Fixed very slow fluid output from request depots (~15/s). Fluid is now pushed directly into connected pipes/tanks, bypassing assembler throttling.
Version: 2.0.9
Date: 2026-02-09
  Bugfixes:
    - Fixed supply depot inventory bar being draggable to bypass quality capacity limits.
  Balancing:
    - Supply depot inventory rebalanced: 80/100/125/175/250 slots (was 100/125/150/200/250).
Version: 2.0.8
Date: 2026-02-08
  Features:
    - Depot quality now matters: higher quality depots get more capacity.
    - Supply depots: inventory scales with quality (100/125/150/200/250 slots).
    - Request/buffer/fuel depots: drone slots scale with quality (5/6/7/8/10 slots).
    - More drone slots = more concurrent deliveries = higher throughput.
Version: 2.0.7
Date: 2026-02-08
  Features:
    - Drones are now stored in a separate drone inventory (5 slots), decoupled from depot recipe quality.
    - Any quality drone can be used in any quality depot (e.g. legendary drones in a normal depot).
    - Drone inventory supports logistics robot delivery for automated drone restocking.
    - New GUI: "Open drone inventory" button on depot, "Back to Depot" button on drone chest.
  Bugfixes:
    - Fixed legendary depots forcing all requested items to legendary quality.
    - Fixed drone count display showing 0 for non-normal quality drones.
Version: 2.0.6
Date: 2026-02-08
  Features:
    - Quality support for transport drones: higher quality depots spawn higher quality drones.
    - Quality drones get speed bonuses: +20% uncommon, +40% rare, +65% epic, +100% legendary.
    - Quality drones get fuel efficiency: 90% uncommon, 80% rare, 70% epic, 55% legendary.
    - Quality depots accept drones of any quality.
  Balancing:
    - Transport drone speed research reduced from +20% to +15% per level.
  Bugfixes:
    - Fixed crash when circuit reader clears slot (set_slot nil not supported in Factorio 2.0).
Version: 2.0.5
Date: 2026-02-08
  Bugfixes:
    - Fixed crash when placing depot writer or reader (flying-text entity type removed in Factorio 2.0).
    - Fixed crash when depot reader updates circuit signal (set_slot requires explicit quality in 2.0).
Version: 2.0.4
Date: 2026-02-08
  Bugfixes:
    - Fixed road network reset taking 10+ seconds due to broken collision mask detection in Factorio 2.0 (table_size/pairs don't work on CollisionMask objects).
  Optimizations:
    - Road network reset algorithm changed from O(N²) to O(N) using BFS flood-fill.
    - Mining depots with circuit readers no longer read inventory twice per update cycle.
    - Network GUI caches item sums during sort pass instead of computing them twice.
    - Drone follow camera caches sticker box offset and reduces table allocations per tick.
Version: 2.0.3
Date: 2026-02-08
  Changes:
    - Initial port to Factorio 2.0.
    - Migrated all prototypes (recipes, collision masks, graphics, circuit connectors).
    - Replaced deprecated runtime APIs (global, prototypes, rendering, commandable, statistics).
    - Custom collision layer system for road tiles.
    - Updated wire/circuit network API (constant combinator sections, wire connectors).
    - Improved road tile visuals (better contrast, decorative removal on placement).
Version: 1.0.16
Date: 2024-01-07
  Changes:
    - Fix loading older saves (thanks Reka for the save).
Version: 1.0.15
Date: 2024-01-07
  Changes:
    - Fixed loading for 1.1.101.
    - Fixed loading when some resources have no map color defined.
    - Fixed loading when other mods add upgrade for pump.
    - Fixed issue with corpse entity being cleared during runtime.
Version: 1.0.14
Date: 2023-01-22
  Changes:
    - Fixed making request proxies for drones with 0 item count.
Version: 1.0.13
Date: 2023-01-03
  Changes:
    - Fix crash when making blueprint with no entities.
Version: 1.0.12
Date: 2023-01-02
  Changes:
    - Different method of blueprint tag setting that should be more robust.
    - Supply depots will keep their 'bar' when copied with a blueprint.
    - Removed mod incompatible with Bulk rail loader, as it was fixed.
Version: 1.0.11
Date: 2023-01-01
  Changes:
    - Fix updating road tiles with 'next_direction' in the prototype.
    - Removed Oil processing requirement for the technology.
    - Allowed to request armor with the road network (But it will lose equipment so be careful).
    - Item request to add drones will be created by blueprints.
    - Added mod incompatibility with Bulk rail loader, as it breaks the blueprint tags.
Version: 1.0.10
Date: 2022-09-21
  Changes:
    - The second output signal for the circuit reader is the number of drones. (Contributed by anud12)
Version: 1.0.9
Date: 2022-07-09
  Changes:
    - Fixed crash when migrating from older version and depot node is invalid.
Version: 1.0.8
Date: 2022-07-07
  Changes:
    - Fixed issue with depot mode being set to the wrong type (item vs fluid).
Version: 1.0.7
Date: 2022-06-07
  Changes:
    - Fix collision mask issue introduced with version 1.1.60
Version: 1.0.6
Date: 2022-01-16
  Changes:
    - Fix crash when mining somehow invalid supply depot.
    - Fix drones not using the tile speed bonus properly.
    - Added Polish translations, courtesy of  S3BA-pl.
    - Added locale for the mod settings, courtesy of PlexPt.
Version: 1.0.5
Date: 2021-12-23
  Changes:
    - Other tiles can't be built over roads. You have to mine the road first then mine it.
    - Fixes for compatibility with space exploration.
    - Added fast road tile. Faster for walking and for drones!
    - Other mods can add their tile as a road tile by setting `is_road_tile = true` in the item prototype with the place_as_tile for that tile.
Version: 1.0.4
Date: 2021-01-14
  Changes:
    - Fixes for new mining drone version.
Version: 1.0.3
Date: 2021-01-07
  Changes:
    - Another Industrial revolution 2 icon fix (dependency order related).
Version: 1.0.2
Date: 2021-01-06
  Changes:
    - Fix some collision layer things, like not being able to build over rail, landfilling roads, etc.
    - Ghost road tile will try to mark for deconstruction to be placed.
    - Attempt at fixing crash when loading with removed mods.
    - Fix loading with Industrial revolution.
    - Made a bigger request depot buffer, so people playing with stack size mods might end up not losing items.
    - Adjusted depots so you can have max 100 drones in a depot, sorry if that hurts you.
    - Moved the informatron stuff to base game tips and tricks.
    - Fix related to specific circuit request and minimum pickup counts.
Version: 1.0.1
Date: 2020-11-26
  Changes:
    - Fix temperature of fluids (maybe).
Version: 1.0.0
Date: 2020-11-25
  Changes:
    - 1.1 update maybe something else.
Version: 0.7.12
Date: 2020-08-03
  Changes:
    - Fix the thing you know
Version: 0.7.11
Date: 2020-07-30
  Changes:
    - Whoops
Version: 0.7.10
Date: 2020-07-30
  Changes:
    - Fix error on load.
Version: 0.7.9
Date: 2020-07-16
  Changes:
    - Temporary workaround for 0.18.36 changes. Drones sprites won't show cargo now...
Version: 0.7.8
Date: 2020-06-14
  Changes:
    - Added some safety checks to loading config changed events.
Version: 0.7.7
Date: 2020-06-06
  Changes:
    - Added in-game documentation using the 'Informatron' mod.
Version: 0.7.6
Date: 2020-06-04
  Changes:
    - Fix error when trying to read mining depot.
    - Fix error when trying to load after config changed with invalid depots.
    - Buffed the character walking speed of road tiles to 150%.
Version: 0.7.5
Date: 2020-05-26
  Changes:
    - Fix road network logic regarding script raised tiles event.
    - Fixed an issue with supply depots getting stuck not supplying.
Version: 0.7.4
Date: 2020-05-26
  Changes:
    - Fixes for GUI update and raise event things.
Version: 0.7.3
Date: 2020-05-21
  Changes:
    - Fixes for Space exploration.
Version: 0.7.2
Date: 2020-05-21
  Changes:
    - Fix another error with circuit reading fluid depots.
Version: 0.7.1
Date: 2020-05-20
  Changes:
    - Fix error when using a circuit reader with a depot with no contents.
Version: 0.7.0
Date: 2020-05-19
  Changes:
    - Added transport depot writers, transport depot readers, and road network readers.
    - Added technology to unlock the transport depot circuit network stuff.
Version: 0.6.5
Date: 2020-05-12
  Changes:
    - Fix depots not requesting fuel properly.
    - Fix loading when road tile under depots gets changed to another tile somehow.
Version: 0.6.4
Date: 2020-05-12
  Changes:
    - Fix error when mining a depot with fuel on the way.
    - Fixed fluid tanker graphics had an extra bit of the fluid mask showing.
Version: 0.6.3
Date: 2020-05-10
  Changes:
    - Fix rail collision layer things a bit more.
    - Fix compatibility with omni fluid and omni compression.
Version: 0.6.2
Date: 2020-05-10
  Changes:
    - Fix wrong logic deciding when depots should dispatch drones.
Version: 0.6.1
Date: 2020-05-10
  Changes:
    - Fix full ore trucks had no shadow.
    - Fix valid error when mining supply depots and things.
Version: 0.6.0
Date: 2020-05-09
  Changes:
    - New graphics! Special thanks to Bubbles from the Factorio discord.
Version: 0.5.16
Date: 2020-05-05
  Changes:
    - Fixed error when tile under road tile lonely node was nothing.
Version: 0.5.15
Date: 2020-05-03
  Changes:
    - Fixed compatibility with SeaBlock and SpeaceBlock.
Version: 0.5.14
Date: 2020-05-03
  Changes:
    - Changed fluid per drone settings minimum to 0. Setting it to 0 will basically mean you don't need any fuel.
Version: 0.5.13
Date: 2020-05-02
  Changes:
    - Fixed issue with delivering fluids.
    - Fixed localisation of item requests of equipment and other things.
    - Added settings for fluid capacity, fuel type, fuel capacity, fuel consumption, and pollution.
    - Attempt to fix compatibility with Space exploration rails.
    - Buffed fluid depots from 10k storage to 20k storage.
    - Another method of fluid temperature handling.
Version: 0.5.12
Date: 2020-04-25
  Changes:
    - Fix road network loading issue if another mod alters the road tile collision mask.
Version: 0.5.11
Date: 2020-04-24
  Changes:
    - Fix loading issue with road grid mod.
Version: 0.5.10
Date: 2020-04-24
  Changes:
    - Fix locale mixup.
Version: 0.5.9
Date: 2020-04-24
  Changes:
    - Added the 'consider-tile-transitions' mask to the transport drones. This should help them path a bit smoother.
    - Changed how riding drones works. Now its more like riding behind them with a bungee cord.
    - Enabled diagonal neighbors in the road network.
Version: 0.5.8
Date: 2020-04-22
  Changes:
    - Fix error related to not clearing invalid depots from the global lists.
Version: 0.5.7
Date: 2020-04-20
  Changes:
    - Fix error related to buffer depot output fluidbox.
Version: 0.5.6
Date: 2020-04-20
  Changes:
    - Fix error related to remove depots from the wrong networks.
    - Fix extra new networks being created when mining road tiles.
Version: 0.5.5
Date: 2020-04-20
  Changes:
    - Fixed script error related to reading an invalid fluid depot's fluid temperature.
Version: 0.5.4
Date: 2020-04-19
  Changes:
    - Some safety checks for invalid depots when opening the GUI.
    - The GUI will try to determine a nearby network, and will show that if it can.
    - When the GUI is opened, the contents page will be sorted from high to low, it won't be sorted during the refresh/update logic.
Version: 0.5.3
Date: 2020-04-18
  Changes:
    - Properly fix clearing of wrong networks.
Version: 0.5.2
Date: 2020-04-18
  Changes:
    - Fix GUI refresh error when you don't have any of a category of depot.
    - Fix trying to place road over opened gates.
Version: 0.5.1
Date: 2020-04-18
  Changes:
    - Fix GUI size with large display scales.
    - Fix error clearing networks when after merging networks.
Version: 0.5.0
Date: 2020-04-18
  Changes:
    - Added a GUI to see road network status. Contents, depots, etc.
    - Internally refactored how depots are added to road networks.
    - Change how 'riding' drones works, now you are just teleported each tick. This is to prevent issue like construction robots flying off the map.
    - Road network data will now be reset and recalculated each time the config changes.
    - Minimum request count determination is changed slightly. This should help prevent the situation of many drones going to pick up tiny amounts of items.
    - Drones will try to preserve fluid temperature when transporting fluids.
Version: 0.4.1
Date: 2020-04-15
  Changes:
    - Fixed script error when building buffer depots.
Version: 0.4.0
Date: 2020-04-14
  Changes:
    - Rewrote the logic regarding how depots choose where to send drones.
    - Changed update logic so it has a fixed interval, within which all depots will be updated. It defaults to 60 ticks.
    - Added a runtime global mod setting to adjust this interval. Lower values mean more script update time, but the depots are more responsive. Higher values mean reduced UPS usage, at the cost of less responsive depots.
Version: 0.3.12
Date: 2020-04-13
  Changes:
    - Fix error when supply depots are killed.
Version: 0.3.11
Date: 2020-04-13
  Changes:
    - Fix error related to clearing single tile nodes.
Version: 0.3.10
Date: 2020-04-12
  Changes:
    - Drones will now make a little bit of pollution as they drive around.
    - The enter drone hotkey won't activate if it thinks you might be doing something with a nearby vehicle instead.
    - When riding a drone, that drone will have a 50% speed boost.
Version: 0.3.9
Date: 2020-04-12
  Changes:
    - Fixed requesters ordering from buffers with already reserved items.
Version: 0.3.8
Date: 2020-04-12
  Changes:
    - Fixed error when a fuel depot drone was killed.
Version: 0.3.7
Date: 2020-04-11
  Changes:
    - Switched from recursive road network functions to accumulator ones, because someone made a map with a 280,000 tile square and it broke the stack limit.
Version: 0.3.6
Date: 2020-04-11
  Changes:
    - Added a simple heuristic related to item count to the buffer selection function. This should help the situation of requesters always taking from the closest buffer even if it has a very small amount of available items.
Version: 0.3.5
Date: 2020-04-11
  Changes:
    - Fixed error trying to refund bad tile placement with Construction drones built tile event.
Version: 0.3.4
Date: 2020-04-10
  Changes:
    - Somewhat fixed drones getting stuck and suiciding at the entrance to the depots.
    - Fixed script error related to buffer depots with no item set.
Version: 0.3.3
Date: 2020-04-09
  Changes:
    - Fixed buffer depots providing fluids.
    - Readded minimum request amount logic, with some better logic. If the request depot has less that 1 stack of the item, the minimum request will be 1 item. If there is more, the minimum will be 1 stack.
    - Adjusted logic of requesting from buffers. Request depots should tend to request from nearest buffers more reliably.
Version: 0.3.2
Date: 2020-04-09
  Changes:
    - Fixed a script error when removing a depot which was holding a reference to a dead drone.
Version: 0.3.1
Date: 2020-04-08
  Changes:
    - Fix a script error related to dead supply depots.
    - Fixed handling of dying supply depots.
Version: 0.3.0
Date: 2020-04-08
  Changes:
    - Added buffer depot. The buffer depot has priority over normal request depots. Request depots also won't take from supply depots if they have been offered the same items from a buffer depot.
    - Supplying depots (supply, fluid, mining, buffer) will offer to the closest request depots first.
    - Fixed some issue with modded rails and gates not being placeable on roads.
    - Buffed fuel depot capacity to 10k.
    - Removed 'minimum request amount' logic.
Version: 0.2.13
Date: 2020-04-05
  Changes:
    - Fix fuel on the way count not being cleared properly when drones fail their commands.
Version: 0.2.12
Date: 2020-04-05
  Changes:
    - Fixed crash when removing two depots with the exact same node position.
Version: 0.2.11
Date: 2020-04-04
  Changes:
    - Fixed getting free tile products when placing road over minable tiles.
    - Fixed mining depots with blocked placement leaving the caution corpse.
    - Fixed some APM recycling items not showing up.
Version: 0.2.10
Date: 2020-04-02
  Changes:
    - Buff fluid depot capacity from 2k to 10k.
Version: 0.2.9
Date: 2020-04-02
  Changes:
    - Fixed previous fixing leading to infinitely sized requests.
Version: 0.2.8
Date: 2020-04-02
  Changes:
    - Fixed an issue where supply depots would have the wrong count of items to be taken.
Version: 0.2.7
Date: 2020-03-31
  Changes:
    - Another compatibility fix with Alien biomes.
Version: 0.2.6
Date: 2020-03-31
  Changes:
    - Fix some script errors related to depots somehow being in the wrong road networks.
    - Fix compatibility with Alien biomes.
Version: 0.2.5
Date: 2020-03-30
  Changes:
    - Fix fuel request logic when depots have very few drones in them.
Version: 0.2.4
Date: 2020-03-29
  Changes:
    - Fix for Angels methane gas.
Version: 0.2.3
Date: 2020-03-29
  Changes:
    - Fix script error related to removing fluid from a request depot.
Version: 0.2.2
Date: 2020-03-28
  Changes:
    - Added feature to hitchhike on the transport drones. Just press 'enter' (or something else if you rebound the base game hotkey).
Version: 0.2.1
Date: 2020-03-28
  Changes:
    - Fix missing changelog.
Version: 0.2.0
Date: 2020-03-28
  Changes:
    - Added fuel depots. They will deliver fuel to request depots. Request depots now need fuel to function, and transport drones will consume fuel based on how far they travel.
    - Added fluid depots, and fluid requests.
    - Added integration with Mining depots.
    - Added German locale (By LuziferSenpai).
Version: 0.1.6
Date: 2020-03-17
  Changes:
    - Fixed some deadlock stacking item requests not showing.
    - Fixed units being selectable in some circumstances with the unit control mod.
Version: 0.1.5
Date: 2020-03-16
  Changes:
    - Fix error when transport drone was killed by biters.
Version: 0.1.4
Date: 2020-03-16
  Changes:
    - Fix trains being hard to select.
Version: 0.1.3
Date: 2020-03-15
  Changes:
    - Fix compatibility with more weird mods that don't define subgroup on their items.
Version: 0.1.2
Date: 2020-03-15
  Changes:
    - Fix compatibility with some weird mod.
Version: 0.1.1
Date: 2020-03-15
  Changes:
    - Fix compatibility with Cargo Ships mod.
Version: 0.1.0
Date: 2020-03-15
  Changes:
    - Initial release.