Transport Drones (Continued)

by Shadoxa

Adds transport drones and transport depots. Update of Klonan's Transport Drones for Factorio 2.0.

Content
a day ago
2.0
494
Transportation Logistics Logistic network Circuit network Storage

i Priority?

5 days ago

Nice to see someone has picked up this mod and is trying to continue development of it for 2.0!

Been reading up the release notes and looking forward to trying some of this new stuff out.

Is there any plans to add priorities to depos?
Thats a common issue of the Transport Drones mod, that closer depos get favored and the further ones almost never get used

5 days ago

Hi, good idea, should be implemented in 2.0.12

5 days ago

Wow that was fast!
Also really like how you implemented such basic feedback!

I found the following bug, not sure if it relates to the blueprint-sandbox mod or if its a real bug.

To recreate.
I setup a requester depo, supply depo and a buffer depot.
buffer and requester depo both requested the same resource.
Then i increased the buffer depo i think by like 5 to make it higher priority, that worked as expected and started to reroute trucks.

I then I extended the road distance about 2x the distance as before and selected the buffer depo and copied it
When i went to paste it back down at the far end of the road I got this crash error.


The mod Blueprint Sandboxes (3.2.2) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event blueprint-sandboxes::on_built_entity (ID 6)
The mod Transport Drones (Continued) (2.0.15) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Transport_Drones_Continued::script_raised_revive (ID 94)
Value must be a dictionary in property tree at ROOT.modules.transport-drone
stack traceback:
[C]: in function 'create_entity'
Transport_Drones_Continued/script/depot_base.lua:204: in function 'read_tags'
...nsport_Drones_Continued__/script/depots/buffer_depot.lua:59: in function 'new'
Transport_Drones_Continued/script/depot_common.lua:276: in function 'handler'
core/lualib/event_handler.lua:72: in function <core/lualib/event_handler.lua:70>
stack traceback:
[C]: in function 'silent_revive'
blueprint-sandboxes/scripts/god.lua:124: in function 'handler'
blueprint-sandboxes/scripts/god.lua:219: in function 'AsyncWrapper'
blueprint-sandboxes/scripts/god.lua:293: in function <blueprint-sandboxes/scripts/god.lua:291>

5 days ago

Looks like I can recreate it in game as well if I copy and paste a Buffer depot

The mod Transport Drones (Continued) (2.0.15) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Transport_Drones_Continued::on_built_entity (ID 6)
Value must be a dictionary in property tree at ROOT.modules.transport-drone
stack traceback:
[C]: in function 'create_entity'
Transport_Drones_Continued/script/depot_base.lua:204: in function 'read_tags'
...nsport_Drones_Continued__/script/depots/buffer_depot.lua:59: in function 'new'
Transport_Drones_Continued/script/depot_common.lua:276: in function 'handler'
core/lualib/event_handler.lua:72: in function <core/lualib/event_handler.lua:70>

5 days ago
(updated 5 days ago)

Looks like the crash happens with Request Depots and Fuel Depots as well.

Does not appear to happen with the supply depot or the fluid depot

5 days ago

Hopefully fixed with 2.0.16

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