I'm still not sure about the best compromise.
Making the entrances placeable by hand seems too easy to gain the opportunity for switching surfaces. Maybe if I set the initial research cost much higher.
If we take for example Factorissimo mod, which technically close to yours (access to other surfaces), they using very high research prices. As i remember starts from 1k bottles.
Requiring the subway to be drilled makes rebuilding your setup too difficult which wouldn't be fun anymore.
Yeah, I talking exactly about that. Overcomplicated placing steals fun from game, but what about to use other ways to omit oversimplifying? For example force player to use vents or lights underground? Also we could make entraces to removable not by hand, but with some other expensive one-use tool. I think easy but expensive is better then hard but cheap.
The entrance is not part of a factory/logistics setup, so not much reasons for a rebuild.
Hmm, obviously to build factory/logistics setup you have to get into entrance :)
And for some reasons if you built it in wrong place, you will have to build another one, instead of just remove old one.
As for me, underground ifrastructure is closely interlived with onground one, so if i rebulid upper base in some cases, i will change the entrance, related to current conveniences.
Then, i might change my mind i decide to completely remove character-entrance, for example, in multiplayer, may be i want to make hidden from others underground base :)
And i just thought about additional interesting thing - what about possibility to build passway from down level to upper? Now there is no such option.