While everyone is looking up to space, other planets and the rest of the universe, there is a whole world buried directly underneath us...
Mods introducing new content into the game.
Version: 1.0.12 Date: 2024-11-22 Changes: - Update and improvements for 2.0
Version: 1.0.11 Date: 2024-07-25 Changes: - Disabled functionality of ore prospector Bugfixes: - Heat elevators can't be used for infinite heat anymore - Fixed crash when surface drill dies because of too high pollution - Fixed that some resources of mods are placed everywhere - Fixed crash when biter base had no units
Version: 1.0.10 Date: 2024-06-03 Features: - Enemies burrow down randomly - Support for BlackMap mod Changes: - Surface drill can't be placed in Factorissimo factories - Artillery can't be placed in subsurfaces Bugfixes: - Fixed crash when creating or prospecting subsurfaces without autoplaced resources - Handle the case when mods exceed tile limit of 256 - When starting SE remote view while in subsurface it shows the corresponding planet
Version: 1.0.9 Date: 2024-05-08 Features: - Added item elevator for each belt tier - Heat elevator - resources are now mirrored to the first level (this is likely to be changed in the future) Changes: - Removed rock explosives, subsurface walls are now destroyable like cliffs Bugfixes: - Fixed crash when other mods create surfaces without map gen settings - Fixed that repair packs couldn't be used on air vents - Fixed bug that AAI miners didn't work on other planet's subsurfaces - Fixed crash when deleting subsurfaces that itself have subsurfaces
Version: 1.0.8 Date: 2024-04-18 Features: - Cave sealing Changes: - Surface drill can be reused - Entrances and exits show an indicator in minimap Bugfixes: - Works now with mods that alter autoplace control prototypes (like Omnimatter) - Fixed that AAI miners got damaged or even destroyed - Fixed crash when using Unit Remote Controller with non-AI miners on the surface - Fixed crash when player changed cursor stack while in spectator mode - Fixed crash when connecting to an existing output item elevator - Fixed crash when drilling for second underground layer finishes with SpaceExploration active
Version: 1.0.7 Date: 2024-04-03 Features: - Added setting that disables manipulation of existing autoplace settings. Need to be set before generation Changes: - Item and fluid elevator are now one item and require setup in both places - Item elevator now behaves like an underground belt, all connections need checkup after update! - Decreased size of fluid elevator to 1x1, so pipe connections have to be rebuilt - Lamps of supports glow only when there is enough electricity Bugfixes: - Fixed bug that players still stuck in entrances
Version: 1.0.6 Date: 2024-03-26 Features: - Machines got damaged when pollution is too high - Wooden supports which replace the use of electric poles in subsurfaces Changes: - Tunnel entrances are now just holes Bugfixes: - Maps now generate as they are supposed to (https://github.com/NathaU/factorio-subsurface/issues/6) - Fixed crash when used with YARM and resourcehighlighter
Version: 1.0.5 Date: 2024-03-03 Features: - Better implementaton of resource generator which can be manipulated by mods by implementing the "subsurface_make_autoplace_controls" remote function - Surface drill can be connected to the circuit network Bugfixes: - Fixed mod loading error when graphics resolution settings are normal - Surface drill is now blueprintable and deconstructable
Version: 1.0.4 Date: 2024-02-28 Features: - Subsurfaces now generate resources based on given autoplace settings, it's also possible to prevent resources from being generated on top surfaces - New item 'rock explosives' that can be used to expose the underground, but it causes pollution - The ore prospector is a machine that detects resource patches in the subsurface below Changes: - A small cutscene is shown when teleporting between subsurfaces - Surface drill now acts as a regular miming drill and excavates more stone in deeper levels - The deeper, the richer the ore patches are - Miners now produce pollution while mining
Version: 1.0.3 Date: 2024-02-13 Features: - AAI miners can now dig automatically (but still not very good). They stop if their inventory is full - Number of subsurfaces can now be limited Changes: - Subsurfaces now adopt radius from Space Exploration planets - Locomotive pollution is now disableable Bugfixes: - Fixed crash when mods add locomotives without burner prototype - Fixed crash when mods add new cliffs
Version: 1.0.2 Date: 2024-02-07 Features: - Map limits are now adopted to subsurfaces - Players suffocate if there is too much pollution - Locomotives now produce pollution (not only in the underground) - There is a small light cone beneath air vents - Pinging locations into chat (Ctrl+Alt+Left mouse by default) also pings these locations in the subsurface and oversurface to mark building positions Changes: - Air vents are less effective in deeper subsurfaces - Rocket silos can't be placed in subsurfaces (of course!) - Subsurface walls now look like rocks and areas are exposed in a circular shape - Cliff explosives can be thrown even when there are no cliffs near, because they can be used to blow away subsurface walls
Version: 1.0.1 Date: 2024-01-23 Changes: - Tunnel entrances and exists can't be mined - New tunnel entrances can't be digged near existing ones
Version: 1.0.0 Date: 2024-01-20 Features: - Support for AAI Miners to dig the underground - Basic recipes and technology Changes: - Fluid elevators now pump fluid instead of just averaging between them - Fluid elevators can't be mixed with different fluids - Each side of a fluid elevators has 10k fluid capacity - Entity and item descriptions - Tunnel entrance and exit are undestroyable
Version: 0.0.2 Date: 2024-01-20 Features: - Added air vents and pollution handling Changes: - Item and fluid elevators can only built on positions where the subsurface is already exposed and not occupied by existing entities
Version: 0.0.1 Date: 2024-01-16 Information: - First release with basic features