Subsurface - build beneath your base!

by Natha

Adds the ability to dig the underground, move item and fluids between surfaces and blow away pollution.

Content
13 days ago
1.1
1.07K
Environment Mining
Owner:
Natha
Source:
https://github.com/NathaU/factorio-subsurface
Homepage:
https://mods.factorio.com/mod/Subsurface
License:
MIT
Created:
3 months ago
Latest Version:
1.0.8 (13 days ago)
Factorio version:
1.1
Downloaded by:
1.07K users

Features:

  • Dig into underground by placing a driller. As soon it has finished you can type Enter to step down.
  • Transport your items or fluids using elevators
  • Expand your underground place by digging walls, throw cliff explosives or use AAI Vehicles: Miner (in combination with AAI Programmable Vehicles ) to automate boring
  • Take care of pollution: use active or passive air vents to handle it
  • Infinite number of subsurfaces possible!

Automatic digging with AAI Miners and Programmable Vehicles:

Once you placed an AI miner vehicle in a subsurface you can select a path for it when holding the unit remote item. This path must be created using the path remote item. Turned-on vehicles will then start moving along this path.
Note that the path angle at waypoints should not be less than 90 degrees in either direction, otherwise the vehicle will end up with 'no path' due to its pathfinding logic. If a destination waypoint is located at an already exposed point, the vehicle will not dig through walls.
Miners with full inventory don't move until they are cleared.
If vehicles won't move, just select them using the unit remote and order them to move.

Contribute

I need help creating graphics, balancing stuff or feature suggestions.
Localization on Crowdin

For modders:

I welcome remote interface suggestions so you can interact with this mod!


This mod is a remake of the old mod (Subsurface by StanFear) for recent Factorio versions.*