Story time
So i started playing with the mod, i rushed getting access to it and came across a few issue with default settings.
The Active air vents are achieved far to late if you do a slower playthrough.
By the time i got access to the underground and had enough space to do more than hand feed stuff, i had some pollution below and A LOT of pollution above, due to how red it was below i assumed i had more below than above since it seemed less red and placed a passive air vent, which was wrong as the pollution above got thinned a lot.
Now my entire underground is pretty much useless unless i go down deeper, or dig a new area away from the current area as if i start up anything it starts getting damage that is until i get the plastic and red circuits to make the active air vent. Which for how slowly i am doing this playthrough it is far off.
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Suggestions to fix this.
- Reduce the cost of the active air vent. (can be a config toggle)
- Create tiers of active air vents, with lower tier covering less area, have limited pollution amount it can push out(so instead of it going clear it will go down to a light red), or each tier has a certain speed it works at meaning you can produce more pollution than it can push out needing more of them.
- have passive air vents be piped or have a piped variant. To do this make a new underground end that is like a pillar. On the surface it has a connection point for either a vent or a pipe. This would let you pipe out you pollution passively into a clean area, in which would attract more biters, and require you moving it in order to reduce pollution.