Stable Foundations

by Dummiez

Your buildings and other structures now have some damage resistance, productivity, speed and efficiency when built over stone and concrete tiles! Can also be used to reinforce vehicles, robots and players as well as adjusting the additional foundation stats to your liking. Easily configurable/mod compatible.

Tweaks
3 days ago
1.1 - 2.0
7.02K
Combat Armor Manufacturing Cheats
Owner:
Dummiez
Source:
https://github.com/Dummiez/Factorio-S...
Homepage:
N/A
License:
GNU GPLv3
Created:
3 years ago
Latest Version:
1.3.3 (3 days ago)
Factorio version:
1.1 - 2.0
Downloaded by:
7.02K users

Stable Foundations

Ever wanted placeable tiles to provide more than just walkspeed? Aren't buildings supposed to be stronger and better with a more stable foundation? This mod reinforces structures and units when built over constructed tiles! Productivity, speed and efficiency are also improved for most assembly-type buildings.

Default Tile Bonuses:

  • Stone Brick: 15% damage reduction, +2% productivity, +4% speed, +5% efficiency (Tier 1)
  • Concrete: 20% damage reduction, +3% productivity, +7% speed, +10% efficiency (Tier 2)
  • Refined Concrete: 25% damage reduction, +5% productivity, +10% speed, +15% efficiency (Tier 3)

(Note that mostly only intermediate products are eligible for productivity bonuses)

These apply to most destructible player-built structures on the mentioned tiles (damage reduction applies after initial resistances). You are free to adjust damage reduction and productivity bonuses in the mod settings for more balanced or casual gameplay.

Features:

  • Increase assembly-type building productivity, efficiency and speed with foundations
  • Configurable percent and flat damage reduction for stone, concrete and refined concrete tiles (tier-based system)
  • Space Age compatible (gain extra bonuses for higher quality buildings on foundations)
  • Whitelist tiles to the tier of your choice, as well as what buildings are affected by tile bonuses
  • Filter certain types of buildings which can be eligible for damage reduction
  • Adjusting friendly fire effectiveness with structures on tiles
  • Reinforce things other than buildings, such as players and vehicles
  • More configurable settings for technical players

Mod Support/Suggestions:

Most modded tiles may not be initially supported, feel free to request additions to default compatibility under discussions (currently supports Asphalt Roads, KR2, IR3, Dectorio). If you have your own tile sets, you can also add them manually in the mod config via the Tier x whitelisted foundations (tile) setting.

If you have any other requests, comments or want to contribute to this mod at github feel free to leave a response on the discussion tab.