Stable Foundations

by Dummiez

Your buildings and other structures now gain extra damage resistance, productivity, speed and efficiency when built over stone and concrete tiles! Can also be used to reinforce vehicles, robots and players as well as adjusting the additional foundation stats to your liking. Easily configurable/mod compatible.

Tweaks
22 hours ago
1.1 - 2.0
7.73K
Combat Armor Manufacturing Cheats

b ✅ Error on latest update

a month ago

The mod Stable Foundations (1.3.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event StableFoundations::on_nth_tick(3)
LuaEntity doesn't contain key entity.
stack traceback:
[C]: in function 'index'
__StableFoundations
/control.lua:392: in function <StableFoundations/control.lua:369>

Let me know if there are any other logs you need and where to find them.

a month ago

Should most likely be fixed in 1.3.1, lmk if there's other issues

15 days ago
(updated 15 days ago)

Hi, I updated your mod, but starting with version 1.3.0, I get an error when I launch the game. I have several mods installed, such as Krastorio 2 Spaced Out, Rampant Fixed, and others. Maybe you have any idea what might be causing the conflict?

Failed to load mods: core/lualib/dataloader.lua:23: Invalid array of prototypes:

{}
stack traceback:
[C]: in function 'error'
core/lualib/dataloader.lua:23: in function 'extend'
StableFoundations/data-final-fixes.lua:133: in main chunk

Mods to be disabled:
StableFoundations (1.3.5)

Failed to load mods: core/lualib/dataloader.lua:23: Invalid array of prototypes:

{}
stack traceback:
[C]: in function 'error'
core/lualib/dataloader.lua:23: in function 'extend'
StableFoundations/data-final-fixes.lua:134: in main chunk

Mods to be disabled:
StableFoundations (1.3.0)

15 days ago

Should be fixed in 1.3.6

14 days ago

Yes, the error is gone, thank's.

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