Stable Foundations

by Dummiez

Your buildings and other structures now gain extra damage resistance, productivity, speed and efficiency when built over stone and concrete tiles! Can also be used to reinforce vehicles, robots and players as well as adjusting the additional foundation stats to your liking. Easily configurable/mod compatible.

Tweaks
9 days ago
1.1 - 2.1
9.06K
Combat Armor Manufacturing Cheats

i ✅ Rebalanced Beacons mod thinks that foundations are beacons

1 year, 10 months ago

Hey, so in the 'Rebalanced beacons' mod two beacons can't overlap as it will disable machines. The issue is that with that amazing bricked/concreted/etc. floor, placing a beacon disables the machine, as it mistakes the foundation for another beacon.

Can you take a look at it?

1 year, 10 months ago

ive added remote interfaces to Beacon Rebalance that should allow you to add whatever hidden beacons you use to a no-overload whitelist

1 year, 10 months ago

ive added remote interfaces to Beacon Rebalance that should allow you to add whatever hidden beacons you use to a no-overload whitelist

Oh, ok. Thanks.

1 year, 9 months ago
(updated 1 year, 9 months ago)

I tried making a similar compatibility between Stable Foundations and the Alternative Beacons mod last night but I got stuck - anyone know of an easy way to do this?

Edit: Nevermind, that other mod just had compatibility added to it. Woo hoo!

4 months ago

ive added remote interfaces to Beacon Rebalance that should allow you to add whatever hidden beacons you use to a no-overload whitelist

how would I add say "reinforced concreted" to the whitelist? (i dont understand "remote interfaces to Beacon Rebalance..etc")

4 months ago

Stable Foundations should now have beacon overload compatibilities fixed as of 1.5.1

I'd like to piggyback off of this, because there's the same issue with Exotic Space Industries. I think it just uses the exact same code as Beacon Overhaul, but don't quote me on that.

a month ago
(updated a month ago)

Just found this mod and wanted to confirm that it works with my 2.1 continuation mod of Beacon rebalance too. But it doesn't work, can you please add compatibility for wret-beacon-rebalance2 too.
The interface is the same as in the original mod.
I looked at the code and instead of a mod check you could check if the interface exists.

Thanks for this awesome mod, great idea.

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