Stable Foundations

by Dummiez

Your buildings and other structures now gain extra damage resistance, productivity, speed and efficiency when built over stone and concrete tiles! Can also be used to reinforce vehicles, robots and players as well as adjusting the additional foundation stats to your liking. Easily configurable/mod compatible.

Tweaks
3 hours ago
1.1 - 2.0
7.84K
Combat Armor Manufacturing Cheats

i ✅ Rebalanced Beacons mod thinks that foundations are beacons

1 year, 6 months ago

Hey, so in the 'Rebalanced beacons' mod two beacons can't overlap as it will disable machines. The issue is that with that amazing bricked/concreted/etc. floor, placing a beacon disables the machine, as it mistakes the foundation for another beacon.

Can you take a look at it?

1 year, 6 months ago

ive added remote interfaces to Beacon Rebalance that should allow you to add whatever hidden beacons you use to a no-overload whitelist

1 year, 6 months ago

ive added remote interfaces to Beacon Rebalance that should allow you to add whatever hidden beacons you use to a no-overload whitelist

Oh, ok. Thanks.

1 year, 5 months ago
(updated 1 year, 5 months ago)

I tried making a similar compatibility between Stable Foundations and the Alternative Beacons mod last night but I got stuck - anyone know of an easy way to do this?

Edit: Nevermind, that other mod just had compatibility added to it. Woo hoo!

16 days ago

ive added remote interfaces to Beacon Rebalance that should allow you to add whatever hidden beacons you use to a no-overload whitelist

how would I add say "reinforced concreted" to the whitelist? (i dont understand "remote interfaces to Beacon Rebalance..etc")

5 days ago

Stable Foundations should now have beacon overload compatibilities fixed as of 1.5.1

New response