Stable Foundations

by Dummiez

Buildings and other structures now have improved damage resistance, productivity, speed and efficiency when built over stone and concrete tiles. Can also be used to reinforce vehicles, robots and players as well as adjusting the additional foundation stats to your liking. Highly configurable/mod compatible.

Tweaks
a month ago
1.1 - 2.0
4.62K
Combat Armor Manufacturing Cheats

b ✅ Error after v.1.0.4

5 months ago

after version 1.0.4, an error occurs when loading the game

51.323 Error ModManager.cpp:1625: Error while running setup for entity prototype "sf-tile-bonus" (beacon): next_upgrade can't be set when flag 'not-upgradable' is set.

5 months ago

Thanks for the report, see if you can try hotfixing this issue by removing the 'not-upgradable' flag in the mod itself in the data-final-fixes.lua file.

5 months ago

After removing the 'not-upgradable' flag, another error appeared:
44.995 Error ModManager.cpp:1625: Error while running setup for entity prototype "sf-tile-bonus" (beacon): next_upgrade target (beacon-2) must have the same bounding box.

5 months ago

Do you have any other mods running or something that changes how beacons behave (like upgrades technology etc) or is this just vanilla since it's something I can't reproduce at the moment.

5 months ago

A large number of mods have been installed, but as far as I understand, only the mods of Angels and Bob affect beacons

5 months ago
(updated 5 months ago)

Ok, I've uploaded a fix on the github (the blue source code button above) in the data-final-fixes.lua file, see if replacing your current file with that one works (you can also just copy paste and replace the code in your current file). Holding out on updating in case it breaks more stuff or it doesn't work.

5 months ago

at first glance, after replacing the code, everything returned to normal 👍

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