Spidertron Weapon Switcher
If you've been wanting the spidertron to fire more than just rockets, this is the mod for you! It now contains machine guns, shotguns, flamethrowers, cannons and rocket launchers.
- Press Control + Tab (or \ ) whilst in a spidertron or whilst hovering over one with the mouse to rotate through 5 different weapon options
- Ammo is saved between weapons, so you can rotate back to a weapon and its ammo will still be there
- Machine gun, shotgun and flamethrower have all been given their own 'spidertron version' with increased range and damage compared to normal
- Tank cannon and rocket launcher have the same stats as when fired from a tank and a spidertron respectively
- Supports MK2 & MK3 spidertrons from Spidertron Extended
- When you switch a spidertron's weapons, any remotes connected to it that are stored in an inventory more than 30 tiles from a player will become disconnected
- Compatibility with Spidertron Enhancements is limited. Specifically, any ammo in inactive weapon slots is lost when using that mod's enter/exit vehicles feature
You can help by translating this mod into your language using CrowdIn. Any translations made will be included in the next release.
When a spidertron is switched, the entity is destroyed and replaced with a new one that has different weapons. If your mod stores references to spidertrons, then these references will become invalid after a switch. This mod adds the event
old_spidertron :: LuaEntity and
new_spidertron :: LuaEntity that will allow you to transfer information associated with the old spidertron's unit number to the new spidertron.
if game.active_mods["SpidertronWeaponSwitcher"] then local event_ids = remote.call("SpidertronWeaponSwitcher", "get_events") local on_spidertron_switched = event_ids.on_spidertron_switched script.on_event(on_spidertron_switched, function(event) -- Do stuff here end) end
Let me know if you plan on using this and I can help you with debugging or adding new features if you need them.