With both this mod and Autotrash, which both add a gui element to roughly the same location, your gui element ends up bottoming out and having a part of it cut off, leading to a few of the waypoints being configurable.
I fixed it for 1080p/100% scale by hardcoding a maximum height for the GUI, but you can still break it with higher interface scales. And of course with other mods taking up that space it becomes possible even at 1080p/100%. I'm not sure that I can do much about it to be honest. I could pick an even more restrictive maximal_height when that mod is present, but it wouldn't solve the issue if you have too many stored logistics requests from Autotrash.
Yes the gui size can be adjusted real-time but I don't know of a way for it to know what it should be updated to. The game doesn't expose things like where the GUI actually is or how large it has been resized to.
Optionally hiding the camera is a good idea, I'll do that at some point.
Ok it looks like I can fix it reasonably well just by limiting both mod's maximal_height values even further in data when AutoTrash is enabled. But as explained earlier, this won't fix all screen size/interface scale combinations, for that I need the base game bug fixed. I'm targeting 1080p/100%, but if you use a different display, then I can work towards that if you let me know what it is.
I'll also add the camera toggle button, it is a good idea for more space to show waypoints.