Send spidertrons on patrols and automatically load and unload them using docks. Adds mid-game spiderling to allow the new features to be used sooner. Simpler alternative to AAI Programmable Vehicles. Allows creating patrols for Lex's Aircraft.
Mods introducing new content into the game.
Version: 2.5.8 Date: 16 December 2024 Features: - Added new "Empty trash" wait condition Bugfixes: - Fixed schedule GUI appearing on spidertron ghosts - Fixed waypoint renders on ground not being cleared when the spidertron is removed - Fixed crash when spidertron arrives at an autopilot destination while in "Automatic" mode but with no waypoints set Compatibility: - Constructrons from "Constructron"/"Spidertron Automation" can no longer have waypoints set - Fixed schedule GUI appearing extremely wide in some circumstances when used with "Constructron"/"Spidertron Automation"
Version: 2.5.7 Date: 12 December 2024 Compatibility: - Fixed patrol renders getting messed up when a submarine submerges
Version: 2.5.6 Date: 12 December 2024 Features: - Added several more tips and tricks pages - Added mod setting to enable fuel requirement for spiderling - Names of some things will change from "spidertron" to "vehicle" when Lex's Aircraft or Maraxsis (submarines) are installed - Blueprinting a spidertron will now also blueprint its schedule - Up/down arrows in schedule GUI now wrap around, and can be shift+clicked to move to the top/bottom
Version: 2.5.5 Date: 10 December 2024 Features: - Added new keybind 'Control + R' which toggles automatic/manual for spidertrons currently selected, opened, connected to held remote, or being driven - Added initial tips and tricks page demonstrating patrol setup - Patrol remote can now be used on multiple spidertrons at once Bugfixes: - Fixed incorrect keybinds in tooltips Compatibility: - Improved compatibility with Maraxsis mod with new "on_spidertron_patrol_waypoint_reached" custom event
Version: 2.5.4 Date: 5 December 2024 Features: - Debug keybind "Toggle entity" can now toggle a spidertron's "Automatic"/"Manual" mode - "Item count" and "Circuit condition" wait conditions now check quality Compatibility: - Added compatibility with Maraxsis Bugfixes: - Fixed 'Alt + A' to give spidertron remote would also move player - Fixed spidertrons with burner inventories would 'connect' to inserters
Version: 2.5.3 Date: 13 November 2024 Bugfixes: - Fixed 'Inactivity' wait condition not working - Fixed 'Read contents' checkbox in dock's circuit controls being reset when a spidertron docks there - Added warning to help catch rare bug when creating waypoints - please report if you see it
Version: 2.5.2 Date: 8 November 2024 Bugfixes: - Fixed crash on load in 2.0.16 - Fixed crash when using the "Circuit condition" wait condition - Fixed dock circuit connections not having correct graphics
Version: 2.5.1 Date: 4 November 2024 Changes: - Spidertrons with toolbelt equipment are prohibited from docking - Removed "Add logistic requests to spidertron docks" mod setting Bugfixes: - Fixed crash when docking spidertrons with quality or toolbelt equipment - Fixed crash when opening camera location in map - Fixed docks on space platforms not working
Version: 2.5.0 Date: 18 October 2024 Features: - Factorio 2.0 compatibility
Version: 2.4.10 Date: 8 November 2023 Bugfixes: - Fixed spidertrons connecting to docks whilst travelling on autopilot - Fixed crash when pressing Control + Right-click when respawning or spectating - Fixed crash on load with Industrial Revolution 3.1
Version: 2.4.9 Date: 19 August 2023 Bugfixes: - Fixed nothing working when loading an existing save
Version: 2.4.8 Date: 19 August 2023 Features: - Added "Prevent docking when driving" setting (default off) Compatibility: - Fixed dock only having 2x2 collision box when using Squeak Through - Fixed dock dimensions being shown as 2x2 by Extended Descriptions
Version: 2.4.7 Date: 20 June 2023 Changes: - Removed an accidentally released change in dock item transfer
Version: 2.4.6 Date: 19 June 2023 Changes: - Removed requirement for experimental version of Factorio
Version: 2.4.5 Date: 16 June 2023 Features: - Added default keybindings for controller users
Version: 2.4.4 Date: 26 May 2023 Bugfixes: - Fixed crash when shift-clicking with patrol remote when there are no waypoints - Fixed crash when toggling automatic/manual after clearing all waypoints
Version: 2.4.3 Date: 5 April 2023 Compatibility: - Added compatibility with Freight Forwarding 1.5.0
Version: 2.4.2 Date: 16 March 2023 Bugfixes: - Fixed that schedule GUI wouldn't show when the spidertron inventory is opened remotely - Fixed that only one spidertron's path would be drawn at a time
Version: 2.4.1 Date: 15 March 2023 Features: - Added 'Fuel full' wait condition (only visible when the spidertron requires fuel, e.g. with Krastorio 2 or Exotic Industries) - Fully compatible with Industrial Revolution 3 Bugfixes: - Fixed crash when tabbing into wait condition time textfields
Version: 2.4.0 Date: 22 February 2023 Features: - Changed remote interaction - Patrol remote is no longer craftable, instead it is given for free - Patrol remote can be accessed from the spidertron's GUI, or from patrol remote pipetting a spidertron (Control + Shift + Q) - Each waypoint has a button for inserting waypoints immediately after it - Shift click with patrol remote to move the previous waypoint instead - Waypoint positions are snapped to the grid (and the center of spidertron docks) - Compatibility with upcoming Freight Forwarding and Exotic Industries overhauls - Added spiderling milestone when using Milestones mod Changes: - Spiderling, dock, and regular remote no longer require rocket control units to craft (unless playing with SE) - Dock recipe now requires 4 stack inserters - Spiderling recipe now requires 4 exoskeletons instead of 2 - Regular remote now requires processing units (unless playing with SE) - As a result, fixed incompatibility with BZ Graphite & Diamonds Bugfixes: - "Remove military science requirement" now actually works
Version: 2.3.2 Date: 28 January 2023 Features: - Waypoints are now drawn in map view when holding a connected patrol remote
Version: 2.3.1 Date: 18 December 2022 Bugfixes: - Fixed dock being placed as a 2x2 entity instead of 3x3 - Fixed crash when using 'Circuit condition' wait condition
Version: 2.3.0 Date: 16 December 2022 Features: - Added 'Circuit condition' wait condition - Added new docking and undocking animations for docks - Updated dock item and technology icons - Added "Remove military science requirement" startup setting for peaceful mode Bugfixes: - Fixed 'Robots inactive' wait condition not triggering if the spidertron is in a roboport network with active robots
Version: 2.2.9 Date: 25 November 2022 Bugfixes: - Fast spidertrons are now stopped when they reach the patrol point, teleporting is only used as a fallback - Fixed blueprinted docks not functioning if the blueprint was made when the dock was active - Fixed spidertrons being considered full even if they have empty filtered slots
Version: 2.2.8 Date: 6 October 2022 Compatibility: - Complete Nullius integration (recipes, technologies, and locale) Bugfixes: - Fixed crash when setting a waypoint to 'Inactivity' whilst the spidertron is at that waypoint - Removed ability to use patrol remote with docked spidertrons from Space Spidertron
Version: 2.2.7 Date: 30 July 2022 Bugfixes: - Fixed docks not working with spidertrons that have inventory filters - Temporary fix for fast spidertrons overshooting patrol points by teleporting them back into place
Version: 2.2.6 Date: 7 July 2022 Compatibility: - Fixed incorrect spiderling equipment grid categories with Krastorio2
Version: 2.2.5 Date: 1 July 2022 Bugfixes: - Fixed broken tech tree with Space Exploration 0.6 - Removed duplicate info icons in mod settings (when using Factorio 1.1.61)
Version: 2.2.4 Date: 31 May 2022 Bugfixes: - Fixed spidertron with 'Full inventory' wait condition sometimes leaving before the inventory is actually full - Fixed crash when docking with X-Logistics
Version: 2.2.3 Date: 4 May 2022 Bugfixes: - Fixed docks with spiderlings docked at them being deleted when updating past v2.2.2 due to inventory size change - Fixed docks not being placeable in space (with Space Exploration mod)
Version: 2.2.2 Date: 3 May 2022 Features: - Added support for Spidertron Enhancement's patrol remote pipette ('Control + Shift + Q' by default) Changes: - Spiderling equipment grid size increased (from 8x4 to 10x4) - Spiderling inventory size increased (from 20 to 30) - Spiderling base speed decreased - Spiderling recipe no longer requires portable solar panels and requires fewer low density structures (from 50 to 40) - Spidertron dock recipe requires fewer rocket control units (from 10 to 4) - Increased active waypoint opacity and decreased persistent waypoint opacity Bugfixes: - Fixed persistent waypoints rendering even though "Show patrol waypoints in alt-mode" is disabled
Version: 2.2.1 Date: 18 April 2022 Bugfixes: - Fixed spiderling entity (not item) having the spidertron's icon Locale: - Added complete Russian translations (thanks SeptiSe7en on Crowdin!) - Added some German translations (thanks LineBeck on Crowdin!) - Added some French translations (thanks DaiKy RaRaga on Crowdin!)
Version: 2.2.0 Date: 22 September 2021 Features: - Patrol waypoints are now only shown to players that have alt-mode on (added an option to disable showing waypoints even in alt-mode) - A spidertron's waypoints are also shown when selecting, driving, or opening it (in addition to holding a connected remote) - Docks can now optionally have logistic requests (default: off) - Added command `/reset-sps-render-objects` for use if render objects are behaving unexpectedly Changes: - Made unwanted undocking less common by only undocking at a further distance than is required for docking - Decreased dock collision box so that players can walk between them - Increased spiderling speed to just under walking speed Bugfixes: - Docks created by editor cloning now function properly Compatibility: - Removed incompatibility with Spidertron Logistics System
Version: 2.1.3 Date: 10 May 2021 Bugfixes: - Fixed crash when deleting the last waypoint whilst that spidertron is in automatic mode - Fixed missing settings locale strings
Version: 2.1.2 Date: 8 May 2021 Features: - Added 'Maximum window height scale' per-player setting to workaround the interface overflowing at the bottom with some screen resolutions and interface UI scales Bugfixes: - Fixed spidertrons that have had a schedule pasted would sometimes spontaneously move to a waypoint - Fixed schedule GUI being updated with other spidertron's statuses
Version: 2.1.1 Date: 8 May 2021 Features: - Added camera toggle button Bugfixes: - Fixed crash when spidertron with no roboports arrives at 'Robots inactive' waypoint - Fixed GUI getting cut off at the bottom when AutoTrash is enabled - Fixed crash when pressing 'move down' in schedule
Version: 2.1.0 Date: 7 May 2021 Features: - Change waypoint order with 'move up' and 'move down' buttons - Added startup settings to disable patrols, docks and spiderling individually - Copy-paste now copies spidertron schedules - Now shows dotted lines between waypoints whilst holding a connected patrol remote Changes: - Improved technology icons - New thumbnail Bugfixes: - Fixed repeated clicking on schedule time input text field would delete the last 2 digits - Fixed waypoint visualisations not being centered vertically
Version: 2.0.0 Date: 2 May 2021 Info: - Everything has changed! - Name changed from Spidertron Waypoints to Spidertron Patrols Features: - Patrol schedule interface - Spidertron docks that can interface between spidertron inventories and inserters - Spiderling: mid-game, weaker version of spidertron
Version: 1.7.3 Date: 1 January 2021 Bugfixes: - Fixed vanilla "Follow Entity" feature not working
Version: 1.7.2 Date: 16 December 2020 Bugfixes: - Fixed waypoints not being cancelled when moving the spidertron manually - Fixed crash when another mod removes the spidertron whilst its wait condition GUI is open - Fixed `Inventory slot is not empty.` crash - Fixed strange behaviour when creating a waypoint or patrol remote filter in a player's inventory
Version: 1.7.1 Date: 7 December 2020 Compatibility: - Added initial compatibility with Spidertron Squad Control (waypoint mode only) - Fixed compatibility with Spidertron Weapon Switcher v1.2.0 Bugfixes: - Fixed that moving the map whilst in a spidertron would cancel that spidertron's waypoints - Fixed crash in `assign_waypoints` and `assign_patrol` remote interfaces - Fixed incompatibility with mods that add custom spidertron remotes
Version: 1.7.0 Date: 24 November 2020 Features: - Updated to Factorio 1.1 - New waypoint remote icon - Improved waypoint and patrol mode shortcut icons - Press 'E' to confirm countdown selector GUI instead of 'Enter' ('Y' also still works as before) - Wait condition selector GUI is now draggable - Partial French and German translations (contribute here: https://crowdin.com/project/factorio-mods-localization) Changes: - Default keybind for "Disconnect remote" changed from 'Control + Left Click' to 'Shift + Right Click' to avoid clashing with new vanilla keybind - Improved English wording Bugfixes: - Fixed remotes sometimes not staying in the quickbar - Fixed spidertron 'cutting corners' when reaching waypoints - Fixed already-placed waypoint markers keeping their old colour when the spidertron is set to a new colour
Version: 1.6.3 Date: 2 October 2020 Features: - Added 'Shift + Y' to always change default waypoint countdown length and type
Version: 1.6.2 Date: 30 September 2020 Bugfixes: - Fixed 'Alt + O' and 'Alt + P' for toggling shortcuts having no effect - Fixed default keys for cycling forwards and backwards through remotes being invalid
Version: 1.6.1 Date: 29 September 2020 Bugfixes: - Fixed crash when pressing 'Y' - Fixed pressing 'Y' would sometimes not open the countdown selector GUI
Version: 1.6.0 Date: 29 September 2020 Features: - Added 'Inactivity' countdown timer option - spidertron waits at waypoint until inactive (no inventory change) for X seconds - Open wait time selector without a remote in hand to change default wait time - Press 'Y' again to confirm the wait time selection GUI (as an alternative to 'Enter' or clicking the tick) Changes: - Changed wait time selector slider from linear to 'exponential' Bugfixes: - Waypoint and Patrol remotes no longer show up in filter selections and logistic requests - Number '1' is no longer shown on ground when using direct mode Compatibility: - Waypoint tables from remote interface functions `assign_waypoints` and `assign_patrols` now accept additional key `wait_type` - must be set to `"time_passed"` or `"inactivity"`
Version: 1.5.1 Date: 23 September 2020 Features: - Compatibility with Spidertron Weapon Switcher Bugfixes: - Removed logging when any entity is destroyed Compatibility: - Remote interface `get_event_ids` renamed to `get_events`
Version: 1.5.0 Date: 9 September 2020 Features: - Now shows total and remaining wait time under each waypoint Compatibility: - New modding remote interface (see readme for documentation)
Version: 1.4.3 Date: 7 September 2020 Bugfixes: - Fixed crash when using shortcuts from other mods
Version: 1.4.2 Date: 6 September 2020 Features: - Alt + Click to complete a patrol assignment (as an alternative to reclicking on the first patrol waypoint again) - Cycle forwards and backwards through remotes given default keys '+' and '-' Bugfixes: - Fixed weird behaviour and crash when starting patrol at the spidertron's location - Fixed interrupting a wait time would cause the spidertron to wait at the next waypoint instead
Version: 1.4.1 Date: 5 September 2020 Bugfixes: - Fixed crash when shift-scrolling through a blueprint book
Version: 1.4.0 Date: 5 September 2020 Features: - Configure wait duration for a waypoint after placing it by pressing Y - Major controls rework - go to Settings > Controls > Mods to see the different control options - New setting to allow removal of waypoint and/or patrol mode from the remote cycle - Added `event.remote` parameter to remote interface event `on_spidertron_given_new_destination` - Added remote interface function `clear_waypoints()` Changes: - Waypoint shortcut now toggles off when patrol shortcut is toggled on (this makes no functional difference) Bugfixes: - Fixed remote interface `on_spidertron_given_new_destination` not always getting called - Reduced chance of waypoints sometimes being lost if too many are placed close together
Version: 1.3.1 Date: 1 September 2020 Changes: - Increased thumbnail resolution by upscaling patrol remote icon Bugfixes: - Fixed shift-click to build ghost being overwritten
Version: 1.3.0 Date: 1 September 2020 Features: - Control + Click to disconnect the remote in your hand Changes: - Removed alternate patrol remote icon setting because the bug that was the reason behind it is fixed Bugfixes: - Fixed remotes being removed from quickbar when in patrol mode
Version: 1.2.1 Date: 31 August 2020 Features: - Added additional controls: right click and shift right click to toggle waypoint and patrol modes
Version: 1.2.0 Date: 31 August 2020 Features: - Added shortcut bar options for toggling patrol mode and waypoint mode - New icon for patrol remote + thumbnail - New setting to control whether it only appears in patrol mode, never, or always Bugfixes: - Fixed crash when spidertron is picked up/destroyed whilst travelling to a waypoint - Fixed that placing sequential waypoints too close to each other would cause all waypoints to disappear - Fixed waypoints being reset during version upgrade - Fixed waypoints icons not being cleared during version upgrade - Fixed breaking out of patrol requires one extra click
Version: 1.1.0 Date: 30 August 2020 Features: - Shift-scroll whilst holding remote to switch to patrol remote - Mod interface
Version: 1.0.0 Date: 29 August 2020 Features: - Clicking remote places waypoints - Shift-click anywhere to remove all waypoints