Setting to not remove all weapons and armors in case they are needed for recipes from other mods
I did try to ensure that weapons that were required for recipes were not removed, so if you think that that's not the case then I need to fix my algorithm :)
Change limited exiting setting to not damage you in very heavy pollution
I think that that will be possible. It's not the lore that I was originally going for, but I quite like it!
When I unlock the first military tech a lot of the basic functionality that was working before doesn't work in the engineer spidertron mk2, namely the combined inventories as if it was my character and not a vehicle I was riding and ammo automatically populating itself into the weapon slot from what I can tell. Is that a bug? How it has to work to even work at all? or a mod conflict?
That isn't intentional, but it is a side effect of the MK2 and up having its own inventory slots. This is mainly because when you get personal roboports you'll need to store the robots and construction materials in the spidertron, not your own inventory. Workarounds were discussed here, nothing implemented yet because I know that the devs are adding actual spidertron logistics to 1.1, after which I should be able to neaten up the mechanics quite nicely.