Build your factory as a Spidertron from the start! Instead of unlocking better weapons and armor, unlock upgrades to yourself.
Mods introducing new content into the game.
Version: 1.8.11 Date: 25 November 2022 Bugfixes: - Fixed crash on load with Bob's Character classes - Removed duplicate info icons in mod settings
Version: 1.8.10 Date: 21 January 2022 Locale: - Added some Spanish, and Brazilian Portuguese translations
Version: 1.8.9 Date: 1 April 2021 Changes: - Improved reliability of getting into other vehicles from Spidertron Engineer Bugfixes: - Fixed inventory size conflicts with other mods. If you've been affected by this, reset it manually with `/c game.player.force.character_inventory_slots_bonus = 0` (replace 0 with whatever it should be for your save) - Fixed Spidertron Engineer inventory being forcibly closed upon upgrade
Version: 1.8.8 Date: 1 February 2021 Compatibility: - Fixed crash when loading Schall Perpetual Machine whilst in editor mode
Version: 1.8.7 Date: 19 January 2021 Features: - Spidertron Engineer name is now kept when it is upgraded or when it enters/exits vehicles Bugfixes: - Fixed crash when using mods that register non-entities for destruction
Version: 1.8.6 Date: 13 January 2021 Bugfixes: - Fixed crash when loading certain mods
Version: 1.8.5 Date: 13 January 2021 Bugfixes: - Fixed 'Compatibility mode' deleting items when it wasn't supposed to
Version: 1.8.4 Date: 11 January 2021 Features: - Spidertron Engineer body rotation is now kept when it is upgraded Bugfixes: - Fixed crash with Spidertron Enhancements >= 1.2.3
Version: 1.8.3 Date: 7 January 2021 Bugfixes: - Fixed crash when spidertron remote is moved whilst the spidertron it was connected to is in a vehicle
Version: 1.8.2 Date: 5 January 2021 Changes: - Added dependency on Spidertron Enhancements to add more QoL features and reduce duplication of code - Player icon is now a fish
Version: 1.8.1 Date: 23 December 2020 Bugfixes: - Fixed selected weapon slot being reset to slot 1 when it is upgraded, changes surface, gets into a vehicle, or leaves and rejoins a multiplayer game
Version: 1.8.0 Date: 23 December 2020 Features: - Spidertron Engineers can now automatically heal themselves over time - Added shortcut (or keybind) to emit a repair pack into your surroundings, allowing you to repair buildings as a Spidertron Engineer - Proper support for 1.1 features so that logistics requests, trash slots and autopilot destinations are not deleted when the Spidertron Engineer is upgraded, changes surface, gets into a vehicle, or leaves and rejoins a multiplayer game - Added 'Shift + E' to open and close Spidertron Engineer GUI directly - New 'compatibility mode' that does not remove all weapons and armor from the game - `/create-spidertron` command now defaults to the player that ran the command if no playername is provided Bugfixes: - Fixed spidertron disappearing when other mods change surface - Fixed crash when a player joins a game whilst in a vehicle and 'Spawn with a spidertron remote' is enabled
Version: 1.7.0 Date: 24 November 2020 Features: - Updated to Factorio 1.1 (improved support for new features coming later - currently logistics requests may be deleted without warning) - Partial French and German translations (contribute here: https://crowdin.com/project/factorio-mods-localization)
Version: 1.6.12 Date: 2 November 2020 Features: - Spidertron Engineers now support equipment from Krastorio2 and Armor Plating
Version: 1.6.11 Date: 4 October 2020 Bugfixes: - Fixed crash when player dies
Version: 1.6.10 Date: 2 October 2020 Changes: - Health value is now kept when the Spidertron Engineer is upgraded, changes surface, or leaves and rejoins a multiplayer game Bugfixes: - Fixed players being able to enter other players' Spidertron Engineers in multiplayer - Fixed spidertron color resetting to default after upgrade - Fixed some crashes related to mulitplayer upgrades and spawns
Version: 1.6.9 Date: 1 October 2020 Changes: - Spidertron color now always reflects player color Bugfixes: - Fixed spidertrons being created at a previously unlocked higher level if a technology becomes unresearched - Fixed non-default force names not being able to upgrade spidertrons - Fixed crash when changing surface with some mods - Upgrade logic is now more robust
Version: 1.6.8 Date: 30 September 2020 Bugfixes: - Fixed crash when joining a multiplayer game if another player was still standing in spawn
Version: 1.6.7 Date: 28 September 2020 Bugfixes: - Fixed crash when leaving a multiplayer game
Version: 1.6.6 Date: 25 September 2020 Bugfixes: - Spidertron Engineers no longer show up in filter selections and logistic requests - Fixed spidertron not being created on respawn when playing with Space Exploration (requires SE v0.4.10)
Version: 1.6.5 Date: 25 September 2020 Changes: - Inventory size bonus is now applied per-force instead of per-player
Version: 1.6.4 Date: 22 September 2020 Features: - Added /create-spidertron command to be used when a mod incompatibility leaves a player without a spidertron (such as respawning in Space Exploration) - Space Exploration medpacks now heal the Spidertron Engineer Bugfixes: - Fixed player being killed when entering vehicle or factory
Version: 1.6.3 Date: 22 September 2020 Changes: - Disabled auto-switching of weapon slots - Trunk, ammo and equipment grid are now kept perfectly when the Spidertron Engineer is upgraded, changes surface, or exits an entity - In particular, burner equipment grid items no longer lose their fuel, filtered slots are not lost and items such as spidertron remotes and modular armor do not lose their associated data Bugfixes: - Fixed crash when placing water tiles on Spidertron Engineer with Waterfill mod
Version: 1.6.2 Date: 8 September 2020 Features: - Added Nanobots support (it gives the spidertron a nanobot emitter from MK2 onwards, but I don't think that it actually works) Bugfixes: - Improved travelling between surfaces - fixes crash in beltlayer pipelayer
Version: 1.6.1 Date: 4 September 2020 Features: - Added setting to optionally allow entering any vehicle instead of just trains Changes: - VehicleGrid no longer adds a grid to MK1&2 Spidertron Engineers - Equipment modules from "Bob's Vehicle Equipment" can now be used in a Spidertron Engineer Bugfixes: - Fixed crash on load with Space Exploration (no balancing attempted yet) - Fixed occasional crash when adding the mod to an existing save [not complete] - Fixed crash when upgrading to a Spidertron Engineer with a smaller equipment grid (because of mods)
Version: 1.6.0 Date: 31 August 2020 Features: - Optionally increase Spidertron Engineer size upon upgrade, or set size to an arbitrary constant Changes: - Mod licence is now GPLv3. If you need a more permissive version, please use 1.5.0 or below Bugfixes: - Fixed crash in modifying technologies on game load
Version: 1.5.0 Date: 25 August 2020 Features: - Optional overhaul of rocket launches/space science: swap satellites for spidertrons and add a couple of easier ways to reclaim fish from the launch Changes: - "Spawn with remote" setting changed from startup to runtime - Autopilot destination (from a remote) is now kept when the Spidertron Engineer is upgraded - Spidertron Engineer is no longer minable Bugfixes: - Fixed that turning on "spawn with remote" would overwrite an existing remote
Version: 1.4.1 Date: 25 August 2020 Changes: - Removed inventory from Spidertron Engineer MK2 - Auto-target settings are now kept when the Spidertron Engineer is upgraded, changes surface, or exits an entity Bugfixes: - Fixed crash upon death when "spawn with remote" is turned on - Fixed crash when converting a save that has assembly machines that are crafting weapons or armor
Version: 1.4.0 Date: 21 August 2020 Features: - Added optional setting to spawn each player with a spidertron remote configured to control their own Spidertron Engineer - Equipment grid items now keep their charge when the Spidertron Engineer is upgraded, changes surface, or exits an entity
Version: 1.3.1 Date: 19 August 2020 Bugfixes: - Fixed crash on loading save when "Allow character to exit spidertron" was set to "Never"
Version: 1.3.0 Date: 19 August 2020 Features: - Added runtime setting to allow temporary or unlimited exiting of spidertron. This allows Factorissimo2, The Fat Controller and others to be used. - Added ability to enter trains and carriages directly from the spidertron. Create a post if you need modded entities added to this whitelist. - Upon death, all items in the spidertron are spilled onto the ground instead of deleted. Bugfixes: - Fixed `attempt to index field 'player_last_driving_change_tick'(a nil value)`
Version: 1.2.1 Date: 18 August 2020 Changes: - Item and recipe removal is more dynamic so will correctly remove all guns and armor from any mod Bugfixes: - No longer removes items and recipes for guns and armor that are used in a different recipe (in vanilla this only means that rocket launchers can now be crafted because they are used to craft spidertrons) - All forces are given +3 reach distance, not just "player" - Fixed crash when loading Bob's logistics (and other mods)
Version: 1.2.0 Date: 18 August 2020 Features: - Improved mod compatibility to prevent crashes upon load Bugfixes: - Spidertron Engineer items no longer occasionally appear in the player's inventory - Handling of different player states is now more robust so there should now be less crashes and inconsistencies, particularly when loading previous saves
Version: 1.1.0 Date: 17 August 2020 Features: - Actual multiplayer support, including players of different forces/factions Bugfixes: - Fixed various crashes related to opening up existing saves
Version: 1.0.2 Date: 16 August 2020 Minor Features: - MK5 and MK6 Spidertrons now have automatic weapon cycling Bugfixes: - Fixed MK5 and MK6 Spidertrons having incorrect storage size
Version: 1.0.1 Date: 16 August 2020 Bugfixes: - Fixed items in Spidertron trunk getting deleted during Spidertron upgrade - Crash when GUI is closed by a player before they have been assigned a Spidertron
Version: 1.0.0 Date: 16 August 2020 Features: - Spawn as Spidertron from start - Reworked technology researches to upgrade Spidertron Engineer