Spaghetorio


Spaghetorio is a Factorio mod that trades efficiency for glorious complexity, introducing new items, fluids, buildings and science packs to create absurdly intricate production chains. Currently in early alpha with players just reaching orbit, the mod is open for feedback to help tune balance.

Overhaul
a month ago
1.1 - 2.0
2.59K
Factorio: Space Age Icon Space Age Mod
Combat Mining Fluids Manufacturing Power

b Wheat/Potato freshness

a month ago
(updated a month ago)

sp-improved-wheat-growing uses wheat (and only wheat) as spoilable input. Since the freshness of the products is the freshness of the educts this cycle will die after the spoilage time (45m). This is even worse for potatoes if you craft nutrients from the Potatoes itself since nutrients have a horrible short spoilage time.

You can build workarounds like freezing and unfreezing these things from time to time or using the original recipes from time to time. But freezers are horrible slow and the sp-potato recipe is horrible inefficient. So I assume that this is not intended.

So I assume you would like to set reset_freshness_on_craft[1] in these recipes:
data.raw["recipe"]["sp-improved-wheat-growing"].reset_freshness_on_craft = true
data.raw["recipe"]["sp-improved-potato-growing"].reset_freshness_on_craft = true
data.raw["recipe"]["sp-improved-honycob-fungus-growing"].reset_freshness_on_craft = true

diff prototypes/recipe.lua:
@@ -11991,6 +11991,7 @@
category = "sp-herbs-growing",
enabled = false,
allow_productivity = true,
+ reset_freshness_on_craft = true,
energy_required = 45,
ingredients = {
{type = "item", name = "sp-potato", amount = 1},
@@ -12028,6 +12029,7 @@
category = "sp-herbs-growing",
enabled = false,
allow_productivity = true,
+ reset_freshness_on_craft = true,
energy_required = 30,
ingredients = {
{type = "item", name = "sp-wheat", amount = 1},
@@ -12046,6 +12048,7 @@
category = "sp-herbs-growing",
enabled = false,
allow_productivity = true,
+ reset_freshness_on_craft = true,
energy_required = 5,
ingredients = {
{type = "item", name = "sp-honeycomb-fungus", amount = 1},

[1] https://lua-api.factorio.com/latest/prototypes/RecipePrototype.html#reset_freshness_on_craft

a month ago
(updated a month ago)

Ty for reporting :) I‘ll try to fix it for next patch

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