Spaghetorio


Spaghetorio is a Factorio mod that trades efficiency for glorious complexity, introducing new items, fluids, buildings and science packs to create absurdly intricate production chains. Currently in early alpha with players just reaching orbit, the mod is open for feedback to help tune balance.

Overhaul
a month ago
1.1 - 2.0
2.59K
Factorio: Space Age Icon Space Age Mod
Combat Mining Fluids Manufacturing Power

i Make Everything on Nauvis optional

5 months ago

Hey, I am asking to make the mentioned mod optional dep instead of required dep.
It makes the Space Age DLC obsolet even when I get the point on this.

It would be better to have it optional so that you are forced to fly from planet to planet which is and should be
the intended way to use the Space Age DLC.

For players who wants this feature it's still fine but at last I would be more interested in the need of planet travel,
to not change Nauvis at the end.

5 months ago

Ty for yout reply :)

The issue is, i really really dislike space logistics... I like to play with overhaul mods, but all make use of spce logisitcs in some way. So i decided to make my own mod.

5 months ago

I am fine with your opinion here but look at it from two sides:

Your side, who dislikes space logistics.
My side, who likes space logistics.

So let players decide which way they want to play ;)

5 months ago

Sry I forgot to explain the other side of the problem :)

The issue is that spaghetorio is designed assuming that resources are found on main planet.

I also could not figure out a way to make everything on nauvis mod without destroying terrain generation of the other planets. Once i put some time into figuring out how to do it, the dependancy must stay.

4 months ago

I am fine with your opinion here but look at it from two sides:

Your side, who dislikes space logistics.
My side, who likes space logistics.

So let players decide which way they want to play ;)

What you can probably do is make your own mod to modify this one and move all the metals and resources that are normally found in space to their respective planets and then rework the entire tech chain to include rockets. That way you'll get your space stuff, of course that would mean completely altering the way the mod is meant to be played and spoiling yourself about everything in the pack.

In short, the mod was never made to be used with space logistics. To make it use space logistics would mean having to remake the mod from the ground up, and I'd rather see that effort be put into completing the mod rather than it being made compatible with Space Age traditionally. There's plenty of mods out there that add lots of new content to be used with Space Age.

4 months ago

Personally, I like having all the resources on nauvis, but I also want a reason to leave the planet. Maybe you can make some new planets to fill in the ones that get removed from the mod?

4 months ago

I plan add some asteroid belts to get some resources with new types of asteroids. Spaghetorio has the same endgoal to reach solar system edge. But I will not add other planets.

4 months ago

That reminds me -- what's the deal with the "rare metal" resource. I see some recipes that include it but I can't see where it comes from.

4 months ago

Looked a little more closely and see it unlocks after space - so I'm guessing it comes from asteroids.

4 months ago

I honestly don't want to see any new planets added. Space Age itself already does this super well, and at the moment, aside from Py, there are no big modpacks that feel like the old overhauls anymore. This one brought some of that back. I don't mind maybe sending platforms out to mine asteroids to bring the chunks back as resources, but as far as actually travelling to another planet, no. This mod has a rather clear direction on keeping everything in one surface and I'd rather it stay that way.

4 months ago

Same

I love trains, space age just ruined factorio for me.

I build a factory to work, now i need to reset when I visit every planet because the devs had an existential crisis of how to make us "enjoy" the planet from 0. And insted of making the rockets like train, they added a weight system that makes no sens, unless you pay attention what is heavely limited, as in, anything that would enable you to start a new planet with stuff you already did on your original planet. I wonder if the devs know about the start on any planat mod or if they ignore it because it will make them realise there was no need for all this restrictions and the rockets could have been a train that goes through space.

Also for anyone who talks about vulcanus having endless resource, about how there is END game research to increase the rocket part: I hope you ralise people want to PLAY not to do SPEED RUIN OCD PERFECT PLAY COPY FROM INTERNET PERFECT RATION RUUUUUUUSSSSHHHH BS. That and the fact that I'm talking about when we start on a new planet and not after beating the game and having access to everything.

Anyways, since tons of people loved the Space exploration mod, I guess myself and anothone else who loves "everything on one planet" are in the minority. I mean, the map is Massive, is freaking massive, why was it so imposible to just add all "planets" as a massive region, with the them being on different planet to be an optional. You know, how if you disable the quality mod, you still have access to the basic stuff, but if you disable the space age mod, you can't access anything from different planets.

I really hope the devs will add new options because everything I wrote can be a seperate thing, nothing needs to be replace or changes, just give us more option how to play....something that many modders showed it is possible

4 months ago
(updated 4 months ago)

I wouldn't say it's a minority feeling. Space Age brought a lot of new things to the table and introduced a whole new way to play Factorio. What is really missing from the other planets is more things to do. On Nauvis, you have 6 science packs you have to make which forces you to build a whole big factory, and on the other planets, you just simply accomplish the goal of making the one science pack and then never visit the planet again unless you need to.

The space platforms themselves can be treated like large trains, and as long as you're mass producing blue circuits, rocket fuel and LDS, launching 40+ rockets at a time isn't much an issue. The real problem comes from the limitation of Cargo Landing Pads as you can only have one per surface, with only 3 real extractable sides which severely limits throughput, especially if you have to import a ton of other stuff from multiple surfaces to another.

I personally prefer both ways to play as each provides a whole different experience and approach to the classic game of Factorio; if I had to choose a way to play, it'd be what Space Age introduced, but that does not mean I dislike doing everything on one surface because well... TRAINS! :D When Space Age came out, I thought we'd be seeing the end of massive overhaul packs like Krastorio and Seablock, but Speghetti brings that back to the table, thankfully enough. You're not in the minority, you're part of the Unspoken.

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