Spaghetorio


Spaghetorio is a Factorio mod that trades efficiency for glorious complexity, introducing new items, fluids, buildings and science packs to create absurdly intricate production chains. Currently in early alpha with players just reaching orbit, the mod is open for feedback to help tune balance.

Overhaul
a month ago
1.1 - 2.0
2.59K
Factorio: Space Age Icon Space Age Mod
Combat Mining Fluids Manufacturing Power

g Freezing and thawing

5 months ago

Haven't had any time to play the game since the update. I'm curious - what are the freezing and thawing recipes about? Managing spoilage?
Also excited to get an algae farm up and running and generally dive into the ag science part of the tech tree.

5 months ago

For dealing with spoilage :)

4 months ago

I am bummed that you can't freeze biological science. So far, that's the only spoilable thing I really care about stockpiling or transporting long distances. Is that a flavor choice or an oversight?

4 months ago

I will remove the spoiling for agricultural science in next update :)

4 months ago

Also please keep in mind that the second science tier part of tech tree is really early stage an will change a few things very likely. I am currently not happy with wheat, potato and funghi recipe chains. So they for sure will change.

4 months ago

I played Space Age with a mod that turned off spoilage on ag sci so that will be a welcome change. If there was a way to wire up a lab to know when you need a certain science, I'd be OK with the hassle. But since we can't, turning off spoilage for science makes sense to me.

As to changes, I get it. You have been very clear about this. But I still appreciate the reminder. What issues do you have with those recipes? I found setting up bio sci to be challenging in a mostly interesting and different way than other things. I'm particularly proud of figuring out a way to have everything automatically jumpstart after a catastrophic disruption. I also made the mistake of not centralizing all the spoilable items and recipes into a single location. Like I ship leaves instead of trees. Forced me to adjust my train network to prioritize spoilable cargo.

4 months ago
(updated 4 months ago)

i found funghi as a decorative for gleba biome that allready exists in game. I intend to make of that decorative a plant that you can harvest. I will try to do the same thing for wheat and potatoes. I have this planned in a few months.

4 months ago

I see. So instead of crafting them from ingredients, they will be farmed like yumako, jellyfruit, and algae. Neat. Glad to see more use for the ag tower.

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