So I feel I have gotten v1.x.xx to where I wanted it, whilst I will continue to fix bugs no more new skills/features are likely to be added until 2.0 as that is going to be my main focus moving forward.
V2.0 Ideas
XP reworked with a new XP tree that enhances your xp gains, it will start low and gradually build up. This will likely mean initial xp gain is drastically reduced.
Due to that change a more of an incremental feel to the mod, you'll get there in the end, but investing in XP early will help. - Open for discussion.
More skill trees. Quality of life, deeper robotics, mad scientist and maybe one that comes with negative and positive effects to balance the mod out e.g. reduce movement speed by 5% per level, Robots gain 5% per level. So the resource isn't always XP but the gains you have from other talents....
More compatibility with other mods that add items.
A lot will be user led with regards to mod compatibility and tree ideas.
I will be the only tester, so if you would like to help testing early V2.0 builds I would be appreciative of it, let me know. This could still be some time out depending on the level of changes I go for.
This has gone so far beyond my initial idea with the help of the feedback I have had, so thankyou to everyone that has posted bugs/comments/ideas.
Once again, thankyou to everyone who has posted, it's really helped me make the mod better and given me the drive to keep on improving it.