RPG Skill System

by Sael

SkillSystem adds 9 skill branches and late-game Capstone skills. Earn XP from mining, crafting, fighting, researching, building and destroying asteroids, then spend it on permanent upgrades to your character and factory. Suggestions always welcome!

Content
13 hours ago
2.1
265
Logistics Combat Logistic network Manufacturing Cheats

g Slight Update

a month ago

Shortcut button now works, apologies this took so long to fix.

Spilt a couple of the branches up (all in the changelog)

I will be looking to fill out some of the skills for the branches that got spilt shortly, but I wanted a bit more consistency between them all.

Upcoming changes:

Capstone skills will require a lot more investment by completing "branches" within each tree, I don't want them late late game, so will make changes to the XP curve as I get feedback. Realistically, unless you are really farming XP I think around reaching your second planet is about right. If you're on a death world, fair play, farm away.

More capstone skills, I did apex belts on a whim, as it's locked behind gleba/fulgora and vulcanus items, I feel it's sufficiently costed. May bring this to inserters and other machines, problem will be quality essentially does that and all kinds of balance issues. Open to suggestions.

a month ago

The "Show XP Source Messages" setting did nothing. It now prints where each bit of XP
came from (mining, crafting, kills, research and so on).

I've toggled this on/off a few times, reloaded the game, but still don't get any notifications. Also, would be very convenient to have it on the skill system instead of the games menu settings(if possible) so it can be toggled while playing instead of interrupting the gameplay.

15 days ago

I am going to change this to flying text, default will be turned off as it will get busy, maybe too busy.

For the setting I have added an additional option for the shortcut bar so it can be quickly toggled, appears to work, let me know if you have issues.

14 days ago

I love this change, thank you.

13 days ago

With the mod in such an early stage still I am really appreciative of ideas that will bring overall polish and make the it more friendly to play with.

Just happy that a few have played it and thought it was worth a post to give their ideas.

I'll listen/read every idea.

This started as a mod only for me, released it on a whim and to record changes, that anyone has taken enough interest to give feedback humbles me and has given me the drive to make it better, fixing bugs/exploits and expanding the skill tree.

In short, ty! Please keep the suggestions coming, most on this forum I have been able to adapt in some way.

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