Small balance update, no new content - Just wanted to expand beyond what is in the changelog.
Mostly older stuff suggested by Longren - Ty Mate
Mining Productivity now costs 2 points/level instead of 1. Slight adjustment as we hit a balance run for points.
Iron Constitution — health per level up from +40 to +70. Buffed rather than nerfed, I think they'll be more adjustment down for all counts, just need a baseline.
Overclock — speed per level up from +6% to +9%, just brining it into line, more balance to follow with regards to points per level etc....
Tech Intuition — bonus XP per research doubled, +10 → +20 per level. This will be looked at again after a more recent forum post, but not too concerned if people want to exploith certain weakness just yet.
This time around nothing has been added as an option, as I remove things they will be (if it doesn't conflict too bad)
I want to move the mod away from the "cheat" tag, as I have said I am not going to make changes that are not a setting. Come 3.0 or further down the line there will probably be branches to make it more palatable for players not wanting excessive buffs.
Thankyou to everyone that has given feed back, continue to be as brutal as you want, I am thankful for the constructive criticism so far!