RPG Skill System

by Sael

SkillSystem adds 9 skill branches and late-game Capstone skills. Earn XP from mining, crafting, fighting, researching, building and destroying asteroids, then spend it on permanent upgrades to your character and factory. Suggestions always welcome!

Content
13 hours ago
2.1
265
Logistics Combat Logistic network Manufacturing Cheats

a 1.9.56 - A few balance changes

a month ago

Small balance update, no new content - Just wanted to expand beyond what is in the changelog.

Mostly older stuff suggested by Longren - Ty Mate

Mining Productivity now costs 2 points/level instead of 1. Slight adjustment as we hit a balance run for points.

Iron Constitution — health per level up from +40 to +70. Buffed rather than nerfed, I think they'll be more adjustment down for all counts, just need a baseline.

Overclock — speed per level up from +6% to +9%, just brining it into line, more balance to follow with regards to points per level etc....

Tech Intuition — bonus XP per research doubled, +10 → +20 per level. This will be looked at again after a more recent forum post, but not too concerned if people want to exploith certain weakness just yet.

This time around nothing has been added as an option, as I remove things they will be (if it doesn't conflict too bad)

I want to move the mod away from the "cheat" tag, as I have said I am not going to make changes that are not a setting. Come 3.0 or further down the line there will probably be branches to make it more palatable for players not wanting excessive buffs.

Thankyou to everyone that has given feed back, continue to be as brutal as you want, I am thankful for the constructive criticism so far!

a month ago

1.9.60: balance changes - I have not forced a reset of skill points incase you had huge inventories, but the rapid progression should be calmed down. See the changelog. More to come, but 7 points was never meant to be the default - still an option for those that want it :)

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