how can my mods change the spec but not be listed in the prototype history?
An older version of Deep core mining has broken one of my mod and every mod that are using vanilla mining drill graphics. It changes a global function instead of directing changing specs, thus somehow not listed in the prototype history. So it is rather rare, but still possible.
you can see it actually starts at 2.3TW and then reduces. the loss from 2.3TW to 1.9TW or 2.0TW (as seen here, rounding thing?) is 300GW+ and a bit more than margin of error imo
Seems like you still don't understand the nuclear ratios, nor my previous statements...
Because both of our designs are applying 2 turbines per exchanger, which is in EXCESS of what the heat exchangers (and reactors) can provide sustainably. Therefore, the peak is at 2.2885 TW, but only sustained 1.966 TW after consuming the excess steam.
If you really want minimal number of entities, the optimal ratio is 1.718 turbines per exchanger. The amount of machines would be
Reactor +6 : Exchange +7 : Turbine +7 = 4 : 12 : 20.6 (21)
, or
Reactor +6 : Exchange +6 : Turbine +6 = 4 : 48 : 82.5 (83)
.
It is IDENTICAL to vanilla nuclear ratios, so really nothing to fix/change.