Schall Machine Scaling


Adds scaled up versions in different sizes for various machines. Number of overtiers can be freely adjusted. Designed for megabases and gigabases, by reducing total number of entities (thus reduced save file size, improved UPS). Includes assembling machine 3, chemical plant, electric furnace, oil refinery, centrifuge, lab, boiler, steam engine, steam turbine, heat exchanger, nuclear reactor, storage tank. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)

Content
2 years ago
0.16 - 1.1
10.0K
Manufacturing Power Storage

g [Solved] Save UPS and Tickrates (check out Schall Recipe Scaling)

3 years ago
(updated 3 years ago)

Hey, allready nice mod, you got there !

One thing: Your Assemblers should not take the basic recipes with this enourmous crafting Speed:

1.With Speedmodules, alot of recipes are faster than 1/60 of a second, so its too high for the tickrate of the game.
2.The infoboxes of the machines flicker what is not nice. Even stronger when input is low. Same for the powersupply.

Fortunately there is an elegant solution to all these problems:

All recipes need to be taken x100 (or something like this)

-indegrents * 100
-output * 100
-processing time * 100

So 200 ironplates become 100 Gearwheels in 50 seconds (5 seconds with your assembling machine 3+2 , 0,816 seconds with 4 xspeed modules-t3)

The Mod called "Whistle stop factories" did this, and it works great !

https://mods.factorio.com/mod/WhistleStopFactories

You can just copy and paste the "code" there :)

3 years ago

Thanks. Always glad to hear someone found my mod(s) useful. :-)

For what you mentioned, I already have Schall Recipe Scaling doing the work.
It will create another set of recipes (called scaled recipes) like what you are requesting.
There are several options for you to customize, such as the recipe multiplier (value 100 in your example), what recipes or recipe categories to exclude, what machines can use the scaled recipes, etc. You can find the (wall of) description in the mod page and also option tooltips.

3 years ago
(updated 3 years ago)

Ahhh haha awsome!

Then, you should add the mod to the dependencies, (even if only optional)
Are you germam btw ? (cause of your name)

3 years ago

The dependency is: Schall Recipe Scaling has optional dependency on this mod, because of some settings in that.
It is not possible to set this mod depending on that, as cyclic dependency will be complained by the game startup.
(Both mods are mutually mentioned in their mod description pages, this is the best I can do.)

No, Germany is not the only German-speaking country. ;-)

3 years ago

Haha, Ja gut Schweiz und Österreich kann man grob dazu zählen ;-)

3 years ago

The dependency is: Schall Recipe Scaling has optional dependency on this mod, because of some settings in that.

Installieren die leute nicht aber eher den Schall Machine Scaling Mod als den für die rezepte ?

3 years ago

Die Logik ist, dass wir zuerst die Maschinen haben und dann Rezepte auf sie anwenden.
Skalierte Rezepte sind auf Basismaschinen nicht nützlich.

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