Schall Machine Scaling


Adds scaled up versions in different sizes for various machines. Number of overtiers can be freely adjusted. Designed for megabases and gigabases, by reducing total number of entities (thus reduced save file size, improved UPS). Includes assembling machine 3, chemical plant, electric furnace, oil refinery, centrifuge, lab, boiler, steam engine, steam turbine, heat exchanger, nuclear reactor, storage tank. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)

Content
17 days ago
0.16 - 2.0
11.1K
Manufacturing Power Storage

i [Responded] scaled accumulators (Will not implement)

4 years ago

hello there, noticed there are no scaled accumulators for these enormous nuclear reactors that we've had a nightmare trying to successfully process all used cells for ^_^

4 years ago

Wait, are you using accumulators for nuclear reactors?
Shouldn't the storage tanks having much better "energy density" (energy/tiles) than accumulators?

What do you mean by "process all used cells"? Are you using some mods having them as ingredients?

4 years ago

bob's has new nuclear processes that give us too much lead on return and i'm not quiiiiite sure where it's supposed to be going, we have some of his mods disabled and i'm sure that throws the recipe balance off a little.

so the warehouse keeps filling up with processed items - you are right though, we aren't using steam buffer tanks. i will try this.

4 years ago

the lead can go into batteries which is why i wanted huge and expensive accumulators to sink it into.

4 years ago

the other thing is the intense energy draw from the big machines comes in spikes and with an accumulator you can 'gate' energy use into a separate sub network that is fed using an accumulator as power filter from the main nuclear power grid.

it is excessively difficult to do this without accumulators that scale to the power consumption of the +6 machines due to the sheer number of even bob's higher tier accumulators that become required.

4 years ago

I see.
I built my mods as vanilla+ style gameplay. I am not a fan of solar power (too straightforward and easy to me). Allowing overtiers of solar panels and accumulators will remove the ONLY limiting factor: space. I think it is too cheaty to collect GW of power with a relative small surface area.
Also, there are so many advanced solar power mods (solar panel and/or accumulator) already, so I don't feel the need to add yet another one.
There was such a request before.

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