Schall Machine Scaling


Adds scaled up versions in different sizes for various machines. Number of overtiers can be freely adjusted. Designed for megabases and gigabases, by reducing total number of entities (thus reduced save file size, improved UPS). Includes assembling machine 3, chemical plant, electric furnace, oil refinery, centrifuge, lab, boiler, steam engine, steam turbine, heat exchanger, nuclear reactor, storage tank. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)

Content
2 years ago
0.16 - 1.1
10.0K
Manufacturing Power Storage

g [Responded] Missing icon property.

4 years ago

Other mods can create conflicts with yours (Advanced Electric, I'm posting about it there, too).

If a mod nil's the icon property and sets icons, your mod doesn't have an icon value loaded for the steam engines and it produces an error on start-up that the icon property is missing.

4 years ago

The simplest solution would be for Advanced Electric's author to add an optional dependency of this mod. Like the following in its info.json:

"dependencies": ["base >= 0.17", "? SchallMachineScaling"]

PS1: If property icons is not nil, the game automatically take that as higher preference in icon display. So it is UNNECESSARY to remove property icon (set to nil).
PS2: In general, removing property of vanilla items/entities will likely be incompatible with other mods. At least I will never do that.

4 years ago

Thanks, that's actually very useful the devs did that.

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