If you look into my code, I basically have to copy each of the machine I want to scale with as the base. Then have to manually modify the pipe connections, and every entry regarding pixel positions in order to display graphics correctly.
Yep, the definition input list of what should be supported for increasing should have the necessary information to make such adjustments.
There are also some other limitation from game API. For example, the maximum number of pipe connections is 32.
Heh, honestly didn't expect it to even be that high.
But I guess it and other high tier machines from Angel/Bobs mod have higher crafting speed, right?
Not just higher crafting speed but also occasionally different crafting lists and higher input counts (bob's re-enables assembling machines, among others, being limited in input counts again based on tier).
Since game engine introduce a hard limit of 1 crafting per tick
I though that was removed just recently (so the game now calculates extra items per tick to handle the extra missed cycles, I.E. it works as expected now), is that still the case with the current 0.17 version or were the devs only talking about that?
I am sure I have read somewhere from forum Bob's section, where some experienced players "complained" about the production purple bar (productivity extra part) was maxed every tick, so they got ONLY 2 crafting output per tick..
Yep, that was indeed an issue a bit back but I could have sworn the devs fixed that now?
EDIT: In addition, god and raw modules are disabled by default in Bob's.