OK, so the UI seems to have eaten my response... posting again:
Agreed. The shared inventory size makes the chest most useful for distribution. There are easier solutions for storage, but there really aren't very many good ones for redistribution. In my search, I also looked at the Merging Chests mod, but that seems like a much heavier solution for what I'm looking for. This is so far the best, most elegant solution I've found short of "move items in Lua" mods like Compound Splitters and Belt Balancer. Seems to have a low UPS footprint, too, which is nice.
I was using Merging Chests too, since 0.17 or something like that... I even suggested the idea of filters in chest dimensions to speed up loading and saving memory. Yet it just cut the murderously slow 40-60 s of loading time to still annoying 10 s. 10 extra seconds per start is still rather annoying to me, as when I develop mods, I have to restart Factorio a looooot to debug lines...
When 1.1.0 comes out with the hidden "linked-chest" prototype, it was like a godsend to me. I immediately looked it up, and found that suits my purpose (for distribution in belt and train station wagon balancing.) Its "sharing" feature is built-in supported, no need to rely on Lua script. This is the main reason why this is faster than many other solutions. So I make up this mod for public use.
Any solution you have for chest inventory is obviously welcome. It might not solve the exact issue I've raised here, but it's still a good change, assuming I'm reading it correctly. Having more access to default options would be quite welcome for me, as I tend to build most of my stuff the same way. For the time being, I'll use your suggestion and just force-limit chest inventory through the Mod Options menu. I'm a bit surprised it comes in fixed values rather than an integer, but I assume there are reasons for it and it's good enough anyway. Thank you kindly for that suggestion, incidentally :)
Alright, I will work on this new mod setting. May take some time as I have some other stuff to work on. I will let you know when it is ready.
I am providing fixed options, because (as a user) I am too lazy to input integers via Numpad. And this is not the kind of setting that really requires the user to input very precise values (I guess no one really needs intermediate values like 9, 11, 13, 14, etc.) Such a drop-down selection is much more convenient for lazy users like me.
From UI/UX design perspective, a slider would suits best here. Unfortunately, this game engine only allows the form of text box or drop-down selection in mod settings.
As a parting thought - can the same linked inventory trick be done for fluids? Some sort of distribution pipe cluster like for chests would be really handy, assuming the same tech applies.
Unfortunately no. "linked-pipe" nor "linked-storage-tank" do not exist yet. So there is nothing I can work on.