Requirement of having lamps is not heavily enforced as they are generally the most useless fixtures. However, distributing high amount of them all over the factory no longer looks like such a pointless exercise, after the night stoped appearing so ridiculously inconsequantial.

by ouk_ouk

Allows to adjust length of the day and choose brightness and color of the night, zoom-to-map, night-vision and so on. (This is a purely graphical change which does not affect the game mechanics.) By default it is set to dark night, green nightvision and desaturated zoom-to-map. "Factory moves fast, growth and maintenance required, nature does not let."

Tweaks
11 months ago
1.1 - 2.0
2.45K
Environment Cheats

g Flashlight looks weird in green night vision mode

8 months ago

What are your setting for the mod?

8 months ago

nightvision = green

8 months ago

That's the default setting. I've just tested how it looks with all default and there is no bug.
Maybe you've changes something or you have other mods?

8 months ago
(updated 8 months ago)

for some reason i can not reproduce, I was playing with the following mods:

https://mods.factorio.com/mod/diurnal-dynamics
https://mods.factorio.com/mod/fire-lights

Trying to get your LUTs to work when Diurnal-dynamics and Fire Lights are also active.

8 months ago

Diurnal Dynamics is tinkering with bringhtness so it may cause some incompatibilities but idn.
It doesn't look like it sets LUT textures. It seems to use some other method so at least it doesn't fight with my mod about that. Beyond that, it's hard to tell without being able to reproduce the problem (and probably even with a way to reproduce it).

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