Renai Transportation


The most unhinged ways to transport items and yourself around your factory. Fling items around with Thrower Inserters, launch your trains off ramps, and soar through your base on electric ziplines!

Content
7 days ago
0.18 - 2.0
45.8K
Transportation Logistics Trains

b Cargo Ships latest update not working with Renai.

15 days ago

https://mods.factorio.com/mod/cargo-ships/discussion/69b3c8ec60e7b69b038c4766

robot256 ☆
23 minutes ago
Thank you! I didn't think to test with Renai Transportation but that is the culprit and it makes sense.

Adding a line to prevent Renai from looking at the "boat" does prevent the crash from happening. I can't really tell what exactly in Renai is causing the problem but we can report it to them now.

robot256 ☆
5 minutes ago
FYI, you can make them load together if you edit Renai Transportation's data-final-fixes.lua to change line 1095 to the following snippet:

if not (string.match(ThingID, ".boat.")) then
MakeCarriageSprites(table.deepcopy(ThingData))
end

I figured Id msg Renai on here, to let them know this is happening... is it possible to get that line fixed in Renai? so people can just update the mods?

15 days ago

Thanks for including a fix!

8 days ago

This needs added to the main mod...

Here is the fix if anyone wants to manually put it in for now...

Line 1094 In The code.
if (Category == "locomotive" or Category == "cargo-wagon" or Category == "fluid-wagon") then
if not (string.match(ThingID, ".boat.")) then
MakeCarriageSprites(table.deepcopy(ThingData))
end
end
Replace the current code with this section.

8 days ago

I have confirmed it loads after the code has been injected into the data-final-fixs.lua inside Renai Transport 2.2.9.

7 days ago

Adding the blacklist check seems reasonable to me, I dont think many people are driving their boats onto land and off the ramps lmao. Thanks for the report 👌

5 days ago

Seems to be not throwing an error anymore... now if only my RTThrower error would stop being dumb aswell... :L

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