Refined Network Storage deprecated


Store, access, and transfer items/fluids digitally.

Content
6 months ago
1.1
1.35K
Logistics Logistic network Circuit network Storage

i A few suggestions

8 months ago

hello

  1. there is a problem with storage. When an itemdrive is full, import buses always seek to insert objects into the network and this creates a significant lag.

  2. So would it be possible to create a cable splitter that works with the detector? or turn off the import buses when the system reaches a certain percentage of the object?

  3. Would it be possible for transmitters to be identifiable? and for receivers to use a list of these signals? this would be easier in the use of transmitters and receivers as the transmitter system of mod aai_signal_transmission

8 months ago

I can work on #1 which would solve #2 as well, combined with the logistics settings another person suggested. As for #3 I've haven't used aai_signal_transmission before so I don't know what that looks like but I can check it out.

8 months ago

Here is a backup with the transmitters and receivers of aai.
You can change the receiver signals to see how it works.

I think it would be nice to have the same system for signals.

https://www.mediafire.com/file/c9ynun3nppzdk8c/test+refined.zip/file

8 months ago
(updated 8 months ago)

is it possible for the next update to add a nametag to the signals ?

the lag in #1 is always here.
when a drive is complete, the imports buses generate big lags. i think that the #2 is necessary

8 months ago

I'm still trying to figure out how to implement the nametag system but yea, in one of the next updates it will have it.
I still don't know what you mean when it lags when an itemdrive is full. I tried setting up a ton of itemdrives and thousands of itembuses inserting items and once the drives are full it stops lagging.
And I have #2 on the list of suggestions.

8 months ago
(updated 8 months ago)

ok no problem
i have a solution
I didn’t understand how the detector works
now with logic, it's ok

it's possible that the cables are like the conveyor ? I’m talking about walking on cables

and on the drive, it would be possible to make appear as on the trunk the contents in the window on the right?
https://puu.sh/K4oFB/770f0dcec5.png
https://puu.sh/K4oFM/9df4e16814.png

with the ALT key, but not for the content, but the filters?
et avec la touche ALT, ne pas afficher le contenu du drive but the filters ?
https://puu.sh/K4oFU/8d0e15754c.png

8 months ago

I don't know what I can do to make the cables walkable, I'll try to find something but in the meantime, installing the SqueakThrough mod helps a lot.
I can add the ALT key to show some of the filters but its impossible for me to make the drive show the contents because there isn't actual items in it, its just code.

8 months ago

ok
thanks it's cool

8 months ago

in th gui network. it's the possibility to separate the display between fluid and item ?

we leave the items at the current network inventory location and place the fluid inventory in the red square?

8 months ago

The red square? You mean the under the slot where you can insert items from? I guess I can do that.

8 months ago
8 months ago
(updated 8 months ago)

The new version (the 1.0.33) my fps are split by 3.

I test a downgrade in 32, i have 60fps

My system is overcharged with space exploration.
Do you work on the #2 ?

With this I could disable systems when they are not necessary with logic circuits

8 months ago

Sorry, I've been enjoying Pyanodons lately. I'll start working on it.

8 months ago
(updated 8 months ago)

No problem
I'm enjoying by refined XD
I understand
for the moment i play with the 1.0.32 because it's impossible for me to play withe the 1.0.33. good luck for the development

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