there is a problem with storage. When an itemdrive is full, import buses always seek to insert objects into the network and this creates a significant lag.
So would it be possible to create a cable splitter that works with the detector? or turn off the import buses when the system reaches a certain percentage of the object?
Would it be possible for transmitters to be identifiable? and for receivers to use a list of these signals? this would be easier in the use of transmitters and receivers as the transmitter system of mod aai_signal_transmission
I can work on #1 which would solve #2 as well, combined with the logistics settings another person suggested. As for #3 I've haven't used aai_signal_transmission before so I don't know what that looks like but I can check it out.
I'm still trying to figure out how to implement the nametag system but yea, in one of the next updates it will have it.
I still don't know what you mean when it lags when an itemdrive is full. I tried setting up a ton of itemdrives and thousands of itembuses inserting items and once the drives are full it stops lagging.
And I have #2 on the list of suggestions.
with the ALT key, but not for the content, but the filters?
et avec la touche ALT, ne pas afficher le contenu du drive but the filters ? https://puu.sh/K4oFU/8d0e15754c.png
I don't know what I can do to make the cables walkable, I'll try to find something but in the meantime, installing the SqueakThrough mod helps a lot.
I can add the ALT key to show some of the filters but its impossible for me to make the drive show the contents because there isn't actual items in it, its just code.
No problem
I'm enjoying by refined XD
I understand
for the moment i play with the 1.0.32 because it's impossible for me to play withe the 1.0.33. good luck for the development