Started a new game. Updated to latest version (1.0.13). I placed down a Network Inventory Interface, and when I clicked on it I'm getting "Value (userdata) can't be saved in property tree at ROOT.tags.stack.extras.grid.__self Refined Network Storage: Faild to open GUI." I can click on an item drive and see it is properly importing the items. although it seems to be ignoring the detector settings. https://drive.google.com/file/d/1cKEmg5u8Hfs_bO2Qp-VQocUNwmCKFchb/view?usp=drive_link
The google drive is restricted btw. I also found out that the network doesn't save the amount for a fluid external bus. Well, it does save once but it gets immedietly deleted and I can't find out where or why that's happening.
Im not too sure, i think the save file is enough but the one thing that's confusing me is how the fps drops that much when I didn't really change anything. But yea, this one's going to take a while to figure out.
I got the detector fixed, I was adding stuff to it and forgot it was there in code. And is the lag you're referring to when you open the Network Interface? If it is, then it's because your inventory is massive and the interface is checking every slot that's there. There are a few ideas that I have that should make it way less laggy so I'll be working on those and report back later.
Awesome. Yeah, I had gotten a little bloated at that point. Just didn't expect a near 40 UPS drop lol...no worries, if the detector is working again I can live with the lag for now, and start emptying my inv.