Realistic_Electric_Trains_1.1_fix deprecated


This mod adds electric trains which require power delivered by overhead lines.

Content
3 years ago
1.1
574
Trains

b Variation in characteristics in railway mods with Krastorio 2

2 years ago

Good afternoon! I am writing this message to a few rail mod developers in the hope that someone will respond to it.

I tried to put together some amazing rail mods within the framework of a single concept of Space Exploration + Krastorio 2 and found a terrible inconsistency and inconsistency in the characteristics of locomotives and cars, including regarding the equipment grid.

For example:
The weight of ordinary Krastorio 2 locomotives is several times, or even 10 times higher than more advanced versions from other mods.
equipment grid of locomotives Krastorio 2 12x12 and wagons 6x12. In other mods, there is either nothing, or much less.
The rest of the characteristics dance no less.

I, unfortunately, am not a programmer, but these mods ideally diversify the railway and logistics aspect of the game in all directions, especially within Space Research + Krastorio 2. Therefore, I propose to work out a single system for integrating the characteristics and research of railway transport for all these mods within the framework of Space Exploration + Krastorio 2 .

This can be done individually by adjusting your own mod.

And you can make an add-on, or a fork, in cases where the developer, for some reason, abandoned his mod and does not respond to messages

Here is a list of mods for which I propose to make a single integration:
Realistic_Electric_Trains_1.1_fix https://mods.factorio.com/mod/Realistic_Electric_Trains_fix
Battery-Electric Train https://mods.factorio.com/mod/BatteryElectricTrain
Bob's Logistics modhttps://mods.factorio.com/mod/boblogistics
Bob Logistic Krastorio2 Nuclear Locomotive https://mods.factorio.com/mod/BobLogisticKrastorio2NuclearLocomotive
Krastorio 2 - Additional Locomotives https://mods.factorio.com/mod/Krastorio2-more-locomotives
Space trains https://mods.factorio.com/mod/space-trains
Armored Train (Turret Wagons) https://mods.factorio.com/mod/Armored-train
Diesel Trains https://mods.factorio.com/query/Diesel%20Trains?version=1.1
Cargo Ships https://mods.factorio.com/mod/cargo-ships
Cargo ships rescale https://mods.factorio.com/mod/cargo-ships-rescale

Attached to the message is a screenshot showing a unified structure for the development of railway transport https://ibb.co/QQxP0GH

Thanks! I will be glad to any response!

2 years ago

This was a quick fix of the original mod I think someone else made an updated version.

2 years ago

Thank you very much for your reply! I watched all the forks of this mod except yours:

KuroNeko Felis' Realistic Electric Trains 1.1 fix https://mods.factorio.com/mod/KNF_Realistic_Electric_Trains_fix

Realistic Electric Trains (Fork) https://mods.factorio.com/mod/Realistic_Electric_Trains_Fork

object-Object As a modder inexperienced at all
And KuroNeko.Felis has vanilla sprites

While your sprites are much more interesting visually.


In all forks, there is also another mistake: in the map editor - wires, after removing the pillars do not disappear but remain "hanging" in the air

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