Power Armor MK11


Power Armor MK11 was originally designed to help jump start a Pyanodon 2.0 run by giving the player a starter suit with a `20x20` armor grid, a `7500MW` reactor, a high-rate personal laser, a `5000`-bot roboport, adjustable movement speed, and built-in teleport tools for players, saved spots, train stops, map tags, MK11 Ping, and direct map-click travel. Build for Megabase movement with ease.

Utilities
19 days ago
2.0
782
Transportation Armor Logistic network Cheats

b Error during loading

20 days ago

Failed to load mods: Error while loading item prototype "power-armor-mk11" (armor): Key "durability" not found in property tree at ROOT.armor.power-armor-mik11

Modifications: Power Armor MK11

20 days ago

I am still beta testing this, but I made it available to everyone to test if they want. I have updated it to 1.5.0.

20 days ago

Update to version 1.6.2 or later. The issues are resolved. Please see the mod notes for more info and changes.

8 days ago

That's cool. I like to let creators know when I get a message, so they have the details of what exactly happened. I love that people take their time to make mods for the game.

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