The goal of this modpack is to reduce some of the weird technology pacing associated with Gleba intermediate unlocks and help make it more streamlined like Fulgora/Vulcanus unlocks are.
Changes:
- Captivity technology changed to trigger technology unlocked by making 250 Bioflux.
- Removed Carbon Fiber technology and added Carbon Fiber recipe unlocks in Stack Inserter, Tool Belt Equipment and Rocket Turret technologies.
- Productivity module 3's tech cost nerfed from 300 to 1000 Science packs to balance overall science cost. (still 800 packs cheaper without Captivity/Carbon Fiber technology)
- Minor technology prerequisite shuffling to make browsing easier, doesn't change gameplay.