Lunar Landings


A small overhaul which expands the factory onto Nauvis' moon: Luna. Launch reusable rockets to and from Luna at mid-game. Process moon rock into silicon (for circuitry) and oxygen (for diffusing to nearby machines). Generate research data from telescopes, and conserve water from turbines using steam condensers. Unlock advanced aluminium smelting processes and a unique late-game quantum challenge... Compatible with 2.0. Not yet compatible with Space Age: expected by July-August 2025.

Overhaul
4 months ago
1.1 - 2.0
4.48K
Planets Logistics Environment Mining Manufacturing

i How to load rocket components

1 year, 12 days ago

Not sure if this is a bug or not. I want to load rocket ingredients for transport (LDS, RCUs, heat shielding for the return trip). Is there any way to automate this? I find I need to manually load each rocket, which makes the character / robot the bottleneck.

Or are you trying to force the player to build LDS / RCUs on Luna?

Great mod otherwise - it brings over a lot of the fun SE concepts whilst still being doable in a reasonable time.

1 year, 12 days ago

The engine doesn't support loading them because the inserters only load rocket ingredients into the rocket ingredient slots rather than the rocket inventory. I added 'packed' recipes for these items as workarounds so you can pack them before launch and unpack them when they arrive.

1 year, 11 days ago

Ah I didn't think to try those. Thank you!

11 months ago

I've stumbled upon this problem too. I load packed LDS and RCUs into the rocket to send them to the moon, but on the moon there is no way to unpack them again except by handcrafting (since you can't place normal Assemblers).

11 months ago

I've stumbled upon this problem too. I load packed LDS and RCUs into the rocket to send them to the moon, but on the moon there is no way to unpack them again except by handcrafting (since you can't place normal Assemblers).

Solved: You can place normal inserters on the moon.

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