Robot attrition, don't like the concept and tried to turn it off, sadly it doesn't allow to set it to 0. Here I was 'lucky', all I wanted to do was have a chest pull all the random stored moon rocks to it to feed it into furnaces. Still an inconvinience though, as using request capable chests is more reliable/convinient for 'sortiong random stuff back into the factory' systems. It'll be annoying if I want to clean up the storage.
Having rooms instead of 'beacons' might be better or maybe just make them a more advanced option. Though I'd be really annoyed if the room itself used oxygen for existing. It's not like the floors and walls breathe. At best having an high initial draw to fill said room would make sense, after which it''ll only eat what the machines use.
Also yeah we got ice, but make oxygen from weird moon rocks, weird indeed. It would make more sense to have to process water into oxygen, while venting and/or processing the hydrogen.
Speaking if venting, I feel having byproducts or multiple products needs a way to erase overflow. It always bothers me if I don't have an automated way to handle that. Taking vanilla oil as example, sure it'll work, as long as you use enough petrolium that is. Only a minor issue, at least so far, as it seems at least for science it'll need more of the stuff it makes as byproduct. Though I don't have that running properly yet as I need to fix my rocket system.
Didn't even realise the fuel powered buildings work on luna, as I didn't even concider using them there. I prefer the electric ones even without having to bother sending fuel with rockets. If they actually work there without oxygen, that's not weird, that's pretty much breaking the mods setting, which implies lack of oxygen, which means no combustion.