Lunar Landings


A small overhaul which expands the factory onto Nauvis' moon: Luna. Launch reusable rockets to and from Luna at mid-game. Process moon rock into silicon (for circuitry) and oxygen (for diffusing to nearby machines). Generate research data from telescopes, and conserve water from turbines using steam condensers. Unlock advanced aluminium smelting processes and a unique late-game quantum challenge... Compatible with 2.0. Not yet compatible with Space Age: expected by July-August 2025.

Overhaul
4 months ago
1.1 - 2.0
4.48K
Planets Logistics Environment Mining Manufacturing

b Crash on placing mass driver cannon

1 year, 3 months ago

Hi. Great mod. Been hooked on it for well over a week now.

Minor bug crash today; having researched mass driver, I built the blue mass driver requester chests and the mass driver cannon.

Placing mass driver requester chests went OK, but trying to place the mass driver cannon, I got the below crash, on both version 1.0.7 and 1.0.11

(On a MacBook Pro playing through Steam in case that could be pertinent info).

Hope this is of any help.


The mod Lunar Landings (1.0.7) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event LunarLandings::on_built_entity (ID 6)
Unknown entity name: ll-mass-driver-energy-source
stack traceback:
[C]: in function 'create_entity'
LunarLandings/scripts/mass-driver.lua:159: in function 'handler'
core/lualib/event_handler.lua:47: in function <core/lualib/event_handler.lua:45>


The mod Lunar Landings (1.0.11) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event LunarLandings::on_built_entity (ID 6)
Unknown entity name: ll-mass-driver-energy-source
stack traceback:
[C]: in function 'create_entity'
LunarLandings/scripts/mass-driver.lua:160: in function 'handler'
core/lualib/event_handler.lua:47: in function <core/lualib/event_handler.lua:45>

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1 year, 3 months ago

Hey, thanks for the report. I can't reproduce it myself though, so would you be able to send me a list of mods, or even better your save that I can sync mods with?

1 year, 3 months ago

I had quite a few more mods enabled than I remembered, so I bisected it manually; turns out it is caused by the Pacifist mod... which makes sense since the mass driver seems based on the artillery cannon.

Now the question becomes; can I live without the Pacifist mod?

1 year, 3 months ago

The mass driver is actually just a requester chest with the graphics of an artillery cannon. But it also has a hidden entity which manages the power input, which is a laser turret. That's the thing that Pacifist is removing. I can't see a way to easily stop Pacifist from removing it, but it would be very easy to add compatibility on their side, just send the author a link to this crash report and tell them to whitelist ll-mass-driver-energy-source entity :)

1 year, 3 months ago

Thanks for figuring it out - it should indeed be an easy fix. I'll be adding a feature and instructions for other mods to add compatibility, too, it's been on my TODO list for a while.

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