Orbital Ion Cannon (Space Age Edition)


When you need to call down the thunder to deal with those pesky biters, launch a rocket with an ion cannon into orbit and show the bugs who's boss. NEW +3 technologies: Area Fire and Ion Cannon Mk2

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8 days ago
1.0 - 2.0
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b [DUPLICATE ] Game crash on load => 5dim compatibility

23 days ago

it says, "Failed to load mods: Error while running setup for entity prototype "orbital-ion-cannon" (radar): next_upgrade target (5d-radar-02) must have the same fast_replaceable_group (radar != oribital-ion-cannon)"
here's the log and screenshot: https://1drv.ms/f/c/e1120e79b63ebbbb/Eru7PrZ5DhIggOEJYQEAAAABBzvaoO0t1FRI3_XA3wqDjw?e=HjCFJF
All mods are in the latest version, crash after update

23 days ago
(updated 23 days ago)

DUPLICATE https://mods.factorio.com/mod/Kux-OrbitalIonCannon/discussion/6738479d51ec48a257e2a15d
This is because 5dim makes changes without compatibiliy check .
"orbital-ion-cannon" has no upgrade, but 5dim algorithm sets this to "5d-radar-02"

==> https://github.com/McGuten/Factorio5DimMods/issues/105

10 days ago

this issue is caused because 5dim add new entity level and update the original entity prototype data before you clone data for orbital-ion-cannon

for fixe this issue, you probably need to add this line after cloning data from base entity when you new entity is not upgrade of base (like radar and turret)
entity.next_upgrade = nil

normally there is already this line on the good entities
entity.fast_replaceable_group = nil

10 days ago

i do this already.
but instead of having to undo all changes it would be easier if this mod would be referenced by 5dim. the names of the mods are unfortunately unfavorably chosen for such types of mod, because it is loaded before most of the others.
ion-cannon ist "base" mod, because i do not change existing entities.

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