|Created:||6 months ago|
|Latest Version:||0.6.2 (a month ago)|
NOTE: THIS MOD WILL BE DEPRECATED AND REPLACED WITH A NEW "EDITOR EXTENSIONS" MOD WHEN FACTORIO 0.18 RELEASES.
Inspired by the antiquated Creative Mode mod, Infinity Mode grants access to various items and cheats to make testing easier. Generate or destroy infinite items and fluids, use energy-free and hyperquick versions of many vanilla entities, modify personal, force, surface, and game settings, and more!
Users of the Creative Mode mod will note vastly improved performance, streamlined tools, and additional features in comparison.
Issues / Requests / Questions
For these kinds of things, it is preferred that you use the issues section of Infinity Mode's GitHub repository (linked above). However, posts to the mod portal's discussion tab will be replied to as well.
I have over 1000 hours in Factorio. Over that time, I have spent a lot of time using Creative Mode to test my setups. From the first time I used it, I noticed that it has a rather large performance overhead. Figuring that that was just a side effect of what it was doing, I continued to use it.
Fast forward to Spring 2019, I make my first mod, Tapeline. I go back to playing Factorio and end up using Creative Mode again. Now that I have some familiarity with the API, I realize that Creative Mode was working with a limited API, but that it hadn't been properly updated since 0.15!
Thus, I set out to replace it. Many, many new API features have been introduced since Creative Mode was released, and I was able to harness them to create a mod that has almost 1:1 feature parity, with consolidated tools, much better performance, and additional features to boot!