Industrial Rewired (WIP)

by JC2048

Overhauls Factorio with increased difficulty, complex recipes, and intricate research trees. This mod is currently work in progress, feedback is appreciated!

Overhaul
a day ago
2.0
381
Mining Fluids Logistic network Manufacturing Power

Changelog

Version: 0.0.23
Date: 02. 10. 2025
  Features:
    - Added ash, burnt result from wood, coal and lignite, or byproduct from coking
    - Added ash processing, players can dispose them by mixing with water, or centrifuge into useful byproducts
    - Ash now takes place in creating concrete and fertilizer
    - Added phosphorus pentoxide and phosphorus compounds; advanced lubricant chain now requires phosphoric acid
    - Added cellulose acetate production and RO membrane production, unlocking reverse osmosis for water
    - Added industrial science pack and simulation recipes, which are the next tier science after utility and electronic
  Minor Features:
    - Added high temperature alloy, which can be used in nuclear reactor and thermal insulation
    - Added composite frame, an advanced item for various structural production, including cheaper LDS
    - LNG turbine is now renamed to "Gas turbine" and accepts LNG/syngas and their clean/purified variant
    - Turbine fuel can be selected in the turbine GUI. The fuel selected will be set as default for subsequently placed turbines.
    - Added alternative vacuum tube recipe which uses carbon electrode and trace amount of neon
  Changes:
    - Gas turbine recipe is now cheaper to fit its position in tech treatment
    - Nuclear reactor now requires high temperature alloy
    - Advanced LDS recipe now uses composite frame, takes longer to craft, and yields more
    - Concrete production now requires mixing concrete mixture and casting with iron sticks and stone bricks
    - Added a new alternate recipe of fertilizer which yields more
    - Added burnt inventory to various burner machines
    - Changed uranium hexafluoride enrichment output ratio: Tier +1/0/-1 ratio is changed from 1:1:2 to 1:2:1
    - Nuclear fuel casing now requires high temperature alloy but takes less zirconium
    - Arc furnace now takes high temperature alloy instead of nickel
  Balances:
    - Wood value have been increased to 400kJ
    - Made LDS recipe slightly more expensive
    - Slightly lowered syngas energy value
    - Slightly increased all natural gas variant energy value
    - Gas turbine is moved earlier inside tech tree
    - Synthetic corundum is now slightly cheaper and much faster to craft, but requires argon
    - Make the original fertilizer recipe more expensive and require ash
    - Make the thermal insulation recipe much more expensive, but enabled productivity
    - Lowered supercomputer coolant consumption
  Setting:
    - Added setting for all burner efficiency (default 75%)
    - Added setting for all fluid burner efficiency (default 85%)
    - Added setting for gas turbine efficiency (default 150%)
    - Added setting for vanilla nuclear reactor efficiency (default 50%)
  Bug fixes:
    - Rebound laser technology to correct prerequisite
    - Fixed missing carbon dioxide flare stack recipe since WGS is removed
    - Fixed manufactory being unable to craft some of the assembler recipes
    - Fixed supercomputer being unable to craft anything due to misconfigured max ingredient count
    - Fixed coal gas rectisol process resulting in clean syngas instead of clean coal gas
  Others:
    - Added a natural gas processing menu simulation for testing
Version: 0.0.22
Date: 29. 09. 2025
  Bugfixes:
  - Fixed incorrect file name
Version: 0.0.21
Date: 29. 09. 2025
  Features:
    - Added carbon electrode, a "catalyst" for some high power electrolysis recipe and arc furnace alloying recipe
    - Added purified carbon, precursor of high-yield graphite production and carbon electrode
  Changes:
    - Increased arc furnace crafting speed, energy usage, and pollution
    - Now all arc smelting alloy recipe requires carbon electrode
    - Filter now takes purified carbon instead of graphite
    - Arc furnace recipe now takes electrode instead of graphite
  Balances:
    - Greatly increased graphite smelting time
    - Changed solder recipe which uses 1 more lead plate but output 4x solder
    - Lowered graphite-requiring electrolysis recipe yield to encourage the use of electrode
  Modding:
    - Added compatibility with Bob's inserters: Rebound technology and moved long-handed inserter unlock
    - Added compatibility with Elevated Pipes: Rebound technology and changed recipe of elevated pipe
    - Added compatibility with Advanced Fluid Handling: Rebound technology and changed recipe for all pipe components and pumps
    - Added compatibility with Warehousing: Rebound technology and changed recipe for logistic warehouses and storehouses
Version: 0.0.20
Date: 29. 09. 2025
  Features:
    - Added lignite, a brown variant of coal with lower energy density that has lower carbon content
    - Lignite's low carbon content means it can be broken down into more gaseous product during pyrolysis
    - Added natural gas and its variant, a new resource that can be extracted at gas fields similar to crude oil
    - Natural gas is suitable of syngas production and power generation; trace amount of helium can also be separated
    - Added new coal processing chain that starts with pyrolysis of coal and lignite
    - Reworked cryogenic cycle to take advantage of the Hampson-Linde cycle for cryogenic temperatures that cannot be reached via refrigeration
  Minor Features:
    - Added a LNG turbine which is a boiler that consumes liquified purified natural gas with high efficiency bonus
    - Added rectisol process which can scrub sulfur and carbon dioxide from gaseous products using methanol
    - Added new chain to reprocess bitumen (formerly tar) back into desulfurized oil
  Changes:
    - Changed some fluid groupings to make the item list cleaner
    - Cryogenic fluids temperature are now uniform at -200 degree
    - Added more syngas production routes using coal gas, methane and ethane
    - Added an ammonia recovery recipe to recover gaseous ammonia from its aqueous counterpart
    - Removed direct coal gasification
    - Added copper wire as catalyst for syngas production
  Balances:
    - Adjusted emission multiplier for many burnable fluids, mostly increase to encourage processing before combustion
    - Removed WGS reactions, will be re-implemented with process changes
    - Doubled gas compressor power consumption and disabled efficiency module to prevent possible positive energy loop
    - Increased gas compressor emission to positive
    - Lowered time requirement for refrigerant compression recipe
    - Lowered crude oil desulfurization output
    - Reduced coal coking sulfur output from 4 to 2
    - Increased amount of drilling fluid needed to mine bauxite
    - Adjusted generation of fluorite, galena and tin ore
    - Adjusted vanilla crude oil yield and richness
  Bugfixes:
    - Adjusted multiple incorrect fluid default temperature at 25 degree
    - Fixed sprite of tetrasodium EDTA that used EDTA acid sprite wrongly
    - Disabled some missed slurry barreling recipe
    - Fixed digital advanced circuit recipe using the vanilla circuit instead of custom circuit
    - Refrigeration recipes will only take 15 degree compressed refrigerant now
  Locale:
    - Fixed some incorrect description and names
    - Tar is now renamed to bitumen as a uniform byproduct for both petrochemistry and coal processing
Version: 0.0.19
Date: 26. 09. 2025
  Features:
    - Inserted cellulose fiber chain before utility science
    - Added ethylenediamine production for advanced chemical processes
    - Added formaldehyde, ethylene glycol, and diethylene glycol production
    - Added EDTA and NMMO as an intermediate for cellulose fiber; more uses will be added in the future
  Minor Features:
    - Added reinforced glass production for laser emitters
    - Added distilled water voiding recipe for water treatment
    - Added cellulose fiber mesh recipe as alternative to fiber mesh
    - Added proper recipe for T3 modules
    - Added distilled water voiding process for water treatment plant and steam venting for flare stack
  Changes:
    - Replaced propylene glycol for industrial coolant to ethylene glycol to reduce single-use compounds
    - Improved some entity descriptions for better clarity
    - Repositioned modules T2/T3 in the tech tree to introduce them earlier
    - Utility science pack now requires cellulose fiber
    - Removed ferric chloride solution from microchip recipe
    - Adjusted laser emitter ingredient requirements
  Balances:
    - Adjusted industrial coolant volume per craft
    - Increased % of magnesium return as chloride in titanium/zirconium production
    - Increased fiber mesh input per reinforced fiber sheet
  Bugfixes:
    - Fixed various localization entries
    - Fixed auto-barrel recipes not appearing after researching "fluid handling"
    - Moved epoxy back to product category in inventory menu order
  Modding:
    - Added compatibility with Valves
Version: 0.0.18
Date: 23. 09. 2025
  Features:
    - Added arc furnace, a high-temperature smelting machine for advanced metal processing
    - Added titanium/zirconium production and advanced alloy with arc smelting
    - Added epoxy resin production chain with bisphenol A and related chemicals
    - Reworked the processing unit production chain to use epoxy and include PCB etching
  Minor Features:
    - Added advanced module tiers (speed, productivity, efficiency modules 4-5) for future use
    - Added aromatic separation methods to produce more aromatics from mixture
    - Added aromatic production directly from methane
    - Added new cobalt steel recipe to increase production yield per unit iron via arc furnace
    - Added argon and neon flare stack recipe
    - Added an advanced coking recipe to increase coal coking yields but produces hydrogen sulfide as byproduct
  Changes:
    - Moved synthetic rubber production to polymers 1, adjusted multiple early-mid game recipes to use rubber
    - Nuclear fuel cell casing now uses zirconium and is more expensive, but allows productivity
    - Changed nuclear fuel cell recipes to use new pellet system, to add an extra processing step
    - Reorganized technology tree with new advanced alloying technologies
    - Moved alternate low density structure recipe after arc furnace to use new alloys and fiber sheet
    - Rebound personal roboport to suitable technologies
    - Changed various recipe dependencies, technology prerequisites, and research unit requirements
    - Adjusted some vanilla recipes
  Balances:
    - Adjusted nuclear fuel cell fuel value
    - Rebalanced the existing uranium production chain to balance uranium drain and waste management
    - Increased maximum output of nuclear reactor and added a 10% neighbour bonus
    - Halved productivity effectiveness on some recipes, including syngas and methane dehydroaromatization to avoid possible abuse; more similar changes will be added in the future
    - Increased flare stack recipe speeds
  Bugfixes:
    - Fixed some incorrect localization
Version: 0.0.17
Date: 18. 09. 2025
  Bugfixes:
    - Adjusted each silicon wafer recipe result counts
    - Added a wafer recipe without liquid to fix a dependency chain around assembling machine 2 and fast inserter requiring wafers
    - Rebound fast inserter to correct technologies
Version: 0.0.16
Date: 16. 09. 2025
  Features:
    - Added mid-tier goal in-between electronic science and utility science, which is supercomputer, a structure that will be required for progressing to space science
    - Supercomputer will takes in data cards and chilled coolant, which is cooled down through radiator and refrigeration
  Minor Features:
    - Added synthetic rubber styrene-butadiene; in the future this may be moved earlier in the tech tree
    - Added another synthetic ethanol route based on sugarcane, which is now growable in greenhouse using fertilizer; expect more use of ethanol will be added later
    - Added Raney nickel, a technology that unlocks nickel catalyst that catalyses some old hydrogenation recipe and are required for some new recipe
  Changes:
    - Express belts and related items now require synthetic rubber
    - Re-structured some of the technologies, with most of them being moved deeper into the tech-tree
    - Migrated bulk inserter to override vanilla recipe instead of a new recipe
    - Renamed technology "Greenhouse" to "Agriculture"
    - Manufactory now requires advanced lubricant to craft
  Bugfixes:
    - Adjusted missing essential prerequisites for some technologies
    - Fixed some missing locale for fluid crafting recipes
  Balances:
    - Adjusted tier 2 module requiring 3 of the previous tier; this will be the case for all subsequent modules
    - Adjusted crafting ratio for many electronic components
Version: 0.0.15
Date: 13. 09. 2025
  Graphics:
    - Changed brine series fluid sprite
    - Adjusted chilled fluid icon position
    - Adjusted some fluid colors
  Features:
    - Added phase transfer catalyst for selective extraction at ore slurries
    - Added pentlandite processing, a mineral which can be processed to nickel, with trace of cobalts inside
    - Added cobalt, a side product that can be separated from pentlandite processing
    - Added lithium cell, a high-end battery that is created with cobalt, nickel
  Minor Features:
    - Added multiple salts for magnesium and calcium
  Changes:
    - Deprecated magnesium brine and replaced it with magnesium chloride solution
    - Removed silver sulfate from galena extraction output
  Bugfixes:
    - Adjusted methanol research prerequisites
    - Fixed kovarex enrichment process not being disabled correctly
  Balances:
    - Changed some magnesium brine related liquid to be nothing since it will be phased out
    - Adjusted some vanilla military recipe to be more expensive and lock behind other advanced technologies
    - Moved battery mk.2 and personal laser defense to after lithium cell
    - Adjusted some generated recipe crafting time
    - Adjusted the lead-zinc ratio in lead-acid battery recipe to reflect the actual ore ratio better
    - Doubled ethylbenzene crafting time to encourage use of catalyst after unlocking
    - Galena sorting now requires water, and ore ratio is adjusted
  GUI:
    - Adjusted description on PRC GUI to make the heat requirement clearer
    - Added missing subgroup to some fluids
Version: 0.0.14
Date: 12. 09. 2025
  Graphics:
    - Added Space Exploration Graphics 4 as a dependency
    - Adjusted the recipe icon size on machines at Alt mode
  Features:
    - Added radiator, a 3x3 structure specialized in cooling things to ambient temperature
    - Added refrigerant R-134a and related cycles for cooling cryogenic processes
    - Added liquid air fractionation and trace gas separation cryogenic recipes
  Minor Features:
    - Rebound T2 modules to the tech tree
    - Added gasoline research, an efficiency fuel after advanced chemical plant
    - Added oil desulfurization, which can extract sulfur from crude oil and slightly increase yield at fractionation
    - Added catalytic oil cracking, which uses zeolite as a catalyst to increase yield and speed for cracking reactions
  Changes:
    - Gas collectors are renamed to Gas compressors
    - Added and adjusted fuel values and emission multipliers for various hydrocarbons, in case someone want to burn them
  Bugfixes:
    - Fixed manufactury and PRC not having correct working graphics
  Balances:
    - Slightly adjusted oil processing time
    - Adjusted air centrifuging recipe outputs
    - Increased cryogenic refinery crafting items
Version: 0.0.13
Date: 11. 09. 2025
  Graphics:
    - Adjustment to Ziegler-Natta polymerization technology sprite
    - Added layered icons to multiple recipes with same main product to make them more distinguishable
  Minor Features:
    - Added crude explosives to the mod as early game replacement of explosives, with limited use
    - Added explosive production chain after material science via nitroglycerin
    - Added chemical formulas to some of the items and fluids in description
  Changes:
    - Adjusted multiple recipes related to explosives
    - Disabled vanilla Koverax enrichment process
    - Adjusted prerequisites for multiple explosive related technologies
    - Organic chemistry 1 now requires chlorine chemistry to reflect the unlocked recipes
  Bugfixes: 
    - Fixed incorrect prerequisites for exoskeleton tech
    - Fixed missing polyethylene recipes in tech tree
Version: 0.0.12
Date: 11. 09. 2025
  Graphics:
    - Adjusted creosote oil sprites
  Minor Features:
    - Added energy value and pollution multiplier to tar
    - Added zeolite and its precursors, a new catalyst which will be used in WIP recipes
    - Added creosote oil distillation to convert excess creosote into basic aromatic compounds
    - Nuclear reactor now glows different color based on fuel used (yes I unfixed the reactor color)
  Bugfixes:
    - Fixed incorrect prerequisites on multiple technologies
    - Added some missing locale
  Balances:
    - Nuclear reactor now also requires electronic science
    - Adjusted materials needed to craft a nuclear reactor, mostly increase in cost
    - Halved solid fuel energy but doubled all the solid fuel recipe outputs
    - Increased burner and electric mining drill energy consumption and halved its speed (Both are still faster than vanilla!)
    - Halved calcium cyanamide crafting time and doubled the amount of ingredients it can process at once
    - Solid fuel from coal or coke now requires an assembler
    - Multiple recipes are banned from hand crafting, mostly intermediates after chemical science
    - Reduced crafting time of coke from coal
Version: 0.0.11
Date: 10. 09. 2025
  Bugfixes:
    - Fixed incorrect recipe type on coke from coal/wood resulting in a dependency loop
Version: 0.0.10
Date: 10. 09. 2025
  Features:
    - Added red mud (aluminum production byproduct) reprocessing chain to produce rutile, which is titanium oxide
    - Added titanium tetrachloride production from rutile, which can be used in Ziegler-Natta polymerization to increase plastic yield
    - Added new ore beneficiation process by acid leaching to produce concentrated slurry
  Minor Features:
    - Added cryogenic refinery, which will be used to progress through utility science in next patch
    - Metallic magnesium can be produced through brine processing chain, which is reserved for future use
  Changes:
    - Rebound multiple military, equipment and endless vanilla technologies to correct prerequisites
    - Correct the cost of multiple vanilla technologies
    - Adjusted the order for some items, mainly in raw-metal category
    - [BREAKING] Simplified the brine processing chain, removed depleted brine concentration step
    - Renamed technology "Calcium derivatives 2" to "Alkali earth metal separation" to cover the production of magnesium
    - Renamed "Ferric chloride heptahydrate solution" to "Ferric chloride solution" since it is already in water
  Bugfixes:
    - Fixed material science pack going in front of chemical science pack in ordering
    - Swapped back plastic circuit board and circuit board substrate
  Balances:
    - Adjusted multiple military and equipment recipes for Industrial Rewired progression
    - Adjusted item/fluid ratio and energy (mostly decrease) of various electrolysis recipe
Version: 0.0.9
Date: 09. 09. 2025
  Features:
    - Added HEU fuel cell as another fuel type for reactor with higher energy density
    - Added uranium waste reprocessing back into byproducts and uranium slurry, also produces small amount of non-disposable nuclear waste 
  Minor Features:
    - Added capacitor as T2 electronic components and adjusted multiple electronic recipes
    - Added laser emitter as a crafting component for laser turrets after aluminum
    - Added soda ash for use in uranium waste reprocessing and glass making
    - Added a new research to make aluminum into cheaper LDS
  Changes:
    - Removed crushed coal from the recipe of quicklime
    - Technology "Nuclear power" now requires "Air separation" and "Fluid combustion"
    - Disabled vanilla nuclear fuel reprocessing
    - Rebound multiple military technologies to correct prerequisites
    - Adjusted stack size for multiple electronic components
    - Adjusted fine sand recipe to be unlocked via pulveriser
    - Separated fine sand glass making to its own technology
  Bugfixes:
    - Fixed inserter capacity bonus 7 research incorrectly using electronic science pack
  Balances:
    - Adjusted electronic components ingredients and products per recipe
    - Adjusted energy use for multiple recipes
Version: 0.0.8
Date: 09. 09. 2025
  Features:
    - Added Haber process after production science
  Changes:
    - Rebound some military technologies to correct prerequisites
    - Changed some power armor and equipment recipes to fit the mod progression
  Bugfixes:
    - Fixed pressurized reaction chambers does not interact with inserters correctly
Version: 0.0.7
Date: 09. 09. 2025
  Graphics:
    - "Fixed" the glow when nuclear reactor is running, based on Cherenkov radiation (which is blue!)
    - Updated mechanical component graphic (AI generated placeholder)
  Features:
    - Added a new uranium processing chain, including enrichment and fuel production
    - Added LEU fuel for nuclear reactor, with much higher energy value compared to vanilla fuel
    - Rebound utility science to the end of uranium processing chain
    - Added cryolite, a (now) synthetic material used in Hall–Héroult process to greatly increase aluminum production efficiency
  Changes:
    - Removed nuclear reactor neighbour bonus
    - Greatly increase reactor output power, max temperature, heat capacity, and halved the efficiency
    - Removed many auto barrel recipes for fluids, especially gaseous products and highly corrosive product
  Bugfixes:
    - Fixed burner inserter initial fuel issue
    - Fixed some missing locales
    - (Once again) fixed incorrect sprite dimension issues (hopefully this is fixed for now and ever)
  Balances:
    - Slightly increased pollution of the electrolyzer
    - Greatly increases alumina electrolysis energy consumption to encourage the use of Hall–Héroult process
Version: 0.0.6
Date: 08. 09. 2025
  Graphics:
    - Changed utility science icon to keep it align with electronic science, which will be at the same tier
    - Updated some item graphics with a better one
  Features:
    - Added a few post-electronic science researches, including beacon and speed module 2
    - Added uranium refining process to yellowcake
    - Note: uranium production chain is unfinished and nuclear power cannot be used properly for now
  Changes:
    - Added fluorite deposits as a source of hydrofluoric acid and fluorine
    - Reconfigured all of the intermediates and fluids subgroup (recipes included)
    - Rearranged bulk inserter capacity bonus research
  Bugfixes:
    - Fixed some missing locales
    - Fixed some technology requiring their successor in order to progress normally
  Balances:
    - Adjusted some recipe for ingredients
Version: 0.0.5
Date: 07. 09. 2025
  Graphics:
    - Made a new thumbnail
    - Updated brine graphics and color to not be confused with newly added red mud
  Features:
    - Introduced new technology tier up to electronic science pack, first successor to production science
    - New researches including aluminum processing, microchip and processing unit
    - Added new ore beneficiation process to increase yield after production science
  Changes:
    - Added pentlandite ore, an ore for nickel (currently have no use)
    - Mining bauxite ore now requires mining fluid and related research
    - Disabled some deprecated vanilla research
    - Adjusted pulveriser pipe fluid box behaviors to allow more input/output per recipe
    - Crafting lead plate now no longer requires smelting ingots
  Bugfixes:
    - Fixed incorrect icon resolution for some graphics leading to crash in 4k
    - Fixed some missing locales
  Balances:
    - Reduced wood energy value for 150kJ to prevent overpowered tree power
Version: 0.0.4
Date: 06. 09. 2025
  Graphics:
    - Minor update to item graphics
  Minor Features:
    - Added starting inventory to give player a greenhouse and a few mechanical components to start with
  Changes:
    - Increased small electric pole coverage
    - Adjusted some military technology prerequisites
    - Added gunpowder as ingredient for some military technology
    - Adjusted flamethrower useable ammo
    - Adjusted various machine hitbox size
    - Enabled basic greenhouse recipe at the start of the game
  Bugfixes:
    - Fixed some technology requiring their successor in order to progress normally
    - Fixed missing science input for labs
    - Fixed incorrect icon resolution for some graphics leading to crash in 4k
  Balances:
    - Lowered minimum crude oil output
    - Adjusted various early game recipe crafting time and resource consumption.
    - Reduced the crafting time for some alloying recipes, including steel and coking
Version: 0.0.3
Date: 05. 09. 2025
  Bugfixes:
    - Fixed some technology requiring their successor in order to progress normally
    - Fixed missing science input for labs
    - Fixed incorrect icon resolution for some graphics leading to crash in 4k
  Changes:
    - Adjusted some military technology prerequisites
    - Added gunpowder as ingredient for some military technology
    - Adjusted flamethrower useable ammo
    - Adjusted advanced chemical plant hitbox size to allow placing them side by side
Version: 0.0.2
Date: 05. 09. 2025
  Bugfixes:
    - Fixed incorrect dependencies
Version: 0.0.1
Date: 05. 09. 2025
  Major Features:
    - Initial Release