Industrial Rewired (WIP)

by JC2048

Overhauls Factorio with increased difficulty, complex recipes, and intricate research trees. This mod is currently work in progress, feedback is appreciated!

Overhaul
16 days ago
2.0
533
Mining Fluids Logistic network Manufacturing Power

Changelog

Version: 0.0.25
Date: 12. 10. 2025
  Features:
    - Added borax, a boronic compound that is extracted from concentrated brine
    - Added borosilicate glass and various boron-based intermediates
    - Added silicone oil and silicone rubber
    - Added observatory and various observation recipes that will be used for the final tier of science before space science
    - Added depleted fuel cell reprocessing and PUREX process to recycle spent fuel cell
    - Added MOX (mixed oxide) fuel cell to reuse plutonium from PUREX process
  Minor Features:
    - Added stepper motor; adjusted multiple recipes using electric engine to use stepper motor instead, mostly equipments
    - Added hydraulic fluid and hydraulic cylinder
    - Added neon cryogenic recipes
    - Added liquid natural gas (and variations) expansion recipe to allow easy transport
  Changes:
    - Changed centrifuge item/technology texture
    - Added radioactive icons on many nuclear related items and fluids
  Balances:
    - Lowered uranium hexafluoride yield from yellowcake
    - LEU and HEU fuel cells now takes a lot more enriched uranium pellets
    - Halved coal gas cooling refrigerant amount
  Bug fixes:
    - Fixed cryogenic purified natural gas using normal natural gas sprite
Version: 0.0.24
Date: 07. 10. 2025
  Features:
    - Added flotation cell and froth flotation after industrial science that can further increase material yield per ore
    - Added 3 flotation agents for different ores, and new processing chain to manufacture and recycle them
    - Added biofuel, which can be created from canola seeds
    - Added biodiesel that is manufactured by mixing biofuel with diesel or methanol
    - Added the direct coal liquefaction (DCL) process to convert coal into petrochemical products; this process benefits a lot from productivity
  Minor Features:
    - Added cumene, which changes the cumene process ingredients and added alternative gasoline recipe involving cumene
    - Added a biodiesel generator which directly burns biodiesel for electricity
  Changes:
    - Cryogenic fluids and recipes now have its own icon (previously shared with refrigerated fluids and recipes)
    - Added hydrogen compression and Hampson-Linde process for liquid hydrogen
    - Rearranged some grouping and order
  Balances:
    - Increased distilled water consumption for phosphoric acid recipe
  Bug fixes:
    - Fixed "Cumene process" recipe being unavailable in tech tree
  Others:
    - Removed legacy locale file
Version: 0.0.23
Date: 02. 10. 2025
  Features:
    - Added ash, burnt result from wood, coal and lignite, or byproduct from coking
    - Added ash processing, players can dispose them by mixing with water, or centrifuge into useful byproducts
    - Ash now takes place in creating concrete and fertilizer
    - Added phosphorus pentoxide and phosphorus compounds; advanced lubricant chain now requires phosphoric acid
    - Added cellulose acetate production and RO membrane production, unlocking reverse osmosis for water
    - Added industrial science pack and simulation recipes, which are the next tier science after utility and electronic
  Minor Features:
    - Added high temperature alloy, which can be used in nuclear reactor and thermal insulation
    - Added composite frame, an advanced item for various structural production, including cheaper LDS
    - LNG turbine is now renamed to "Gas turbine" and accepts LNG/syngas and their clean/purified variant
    - Turbine fuel can be selected in the turbine GUI. The fuel selected will be set as default for subsequently placed turbines.
    - Added alternative vacuum tube recipe which uses carbon electrode and trace amount of neon
  Changes:
    - Gas turbine recipe is now cheaper to fit its position in tech treatment
    - Nuclear reactor now requires high temperature alloy
    - Advanced LDS recipe now uses composite frame, takes longer to craft, and yields more
    - Concrete production now requires mixing concrete mixture and casting with iron sticks and stone bricks
    - Added a new alternate recipe of fertilizer which yields more
    - Added burnt inventory to various burner machines
    - Changed uranium hexafluoride enrichment output ratio: Tier +1/0/-1 ratio is changed from 1:1:2 to 1:2:1
    - Nuclear fuel casing now requires high temperature alloy but takes less zirconium
    - Arc furnace now takes high temperature alloy instead of nickel
  Balances:
    - Wood value have been increased to 400kJ
    - Made LDS recipe slightly more expensive
    - Slightly lowered syngas energy value
    - Slightly increased all natural gas variant energy value
    - Gas turbine is moved earlier inside tech tree
    - Synthetic corundum is now slightly cheaper and much faster to craft, but requires argon
    - Make the original fertilizer recipe more expensive and require ash
    - Make the thermal insulation recipe much more expensive, but enabled productivity
    - Lowered supercomputer coolant consumption
  Setting:
    - Added setting for all burner efficiency (default 75%)
    - Added setting for all fluid burner efficiency (default 85%)
    - Added setting for gas turbine efficiency (default 150%)
    - Added setting for vanilla nuclear reactor efficiency (default 50%)
  Bug fixes:
    - Rebound laser technology to correct prerequisite
    - Fixed missing carbon dioxide flare stack recipe since WGS is removed
    - Fixed manufactory being unable to craft some of the assembler recipes
    - Fixed supercomputer being unable to craft anything due to misconfigured max ingredient count
    - Fixed coal gas rectisol process resulting in clean syngas instead of clean coal gas
  Others:
    - Added a natural gas processing menu simulation for testing
Version: 0.0.22
Date: 29. 09. 2025
  Bugfixes:
  - Fixed incorrect file name
Version: 0.0.21
Date: 29. 09. 2025
  Features:
    - Added carbon electrode, a "catalyst" for some high power electrolysis recipe and arc furnace alloying recipe
    - Added purified carbon, precursor of high-yield graphite production and carbon electrode
  Changes:
    - Increased arc furnace crafting speed, energy usage, and pollution
    - Now all arc smelting alloy recipe requires carbon electrode
    - Filter now takes purified carbon instead of graphite
    - Arc furnace recipe now takes electrode instead of graphite
  Balances:
    - Greatly increased graphite smelting time
    - Changed solder recipe which uses 1 more lead plate but output 4x solder
    - Lowered graphite-requiring electrolysis recipe yield to encourage the use of electrode
  Modding:
    - Added compatibility with Bob's inserters: Rebound technology and moved long-handed inserter unlock
    - Added compatibility with Elevated Pipes: Rebound technology and changed recipe of elevated pipe
    - Added compatibility with Advanced Fluid Handling: Rebound technology and changed recipe for all pipe components and pumps
    - Added compatibility with Warehousing: Rebound technology and changed recipe for logistic warehouses and storehouses
Version: 0.0.20
Date: 29. 09. 2025
  Features:
    - Added lignite, a brown variant of coal with lower energy density that has lower carbon content
    - Lignite's low carbon content means it can be broken down into more gaseous product during pyrolysis
    - Added natural gas and its variant, a new resource that can be extracted at gas fields similar to crude oil
    - Natural gas is suitable of syngas production and power generation; trace amount of helium can also be separated
    - Added new coal processing chain that starts with pyrolysis of coal and lignite
    - Reworked cryogenic cycle to take advantage of the Hampson-Linde cycle for cryogenic temperatures that cannot be reached via refrigeration
  Minor Features:
    - Added a LNG turbine which is a boiler that consumes liquified purified natural gas with high efficiency bonus
    - Added rectisol process which can scrub sulfur and carbon dioxide from gaseous products using methanol
    - Added new chain to reprocess bitumen (formerly tar) back into desulfurized oil
  Changes:
    - Changed some fluid groupings to make the item list cleaner
    - Cryogenic fluids temperature are now uniform at -200 degree
    - Added more syngas production routes using coal gas, methane and ethane
    - Added an ammonia recovery recipe to recover gaseous ammonia from its aqueous counterpart
    - Removed direct coal gasification
    - Added copper wire as catalyst for syngas production
  Balances:
    - Adjusted emission multiplier for many burnable fluids, mostly increase to encourage processing before combustion
    - Removed WGS reactions, will be re-implemented with process changes
    - Doubled gas compressor power consumption and disabled efficiency module to prevent possible positive energy loop
    - Increased gas compressor emission to positive
    - Lowered time requirement for refrigerant compression recipe
    - Lowered crude oil desulfurization output
    - Reduced coal coking sulfur output from 4 to 2
    - Increased amount of drilling fluid needed to mine bauxite
    - Adjusted generation of fluorite, galena and tin ore
    - Adjusted vanilla crude oil yield and richness
  Bugfixes:
    - Adjusted multiple incorrect fluid default temperature at 25 degree
    - Fixed sprite of tetrasodium EDTA that used EDTA acid sprite wrongly
    - Disabled some missed slurry barreling recipe
    - Fixed digital advanced circuit recipe using the vanilla circuit instead of custom circuit
    - Refrigeration recipes will only take 15 degree compressed refrigerant now
  Locale:
    - Fixed some incorrect description and names
    - Tar is now renamed to bitumen as a uniform byproduct for both petrochemistry and coal processing
Version: 0.0.19
Date: 26. 09. 2025
  Features:
    - Inserted cellulose fiber chain before utility science
    - Added ethylenediamine production for advanced chemical processes
    - Added formaldehyde, ethylene glycol, and diethylene glycol production
    - Added EDTA and NMMO as an intermediate for cellulose fiber; more uses will be added in the future
  Minor Features:
    - Added reinforced glass production for laser emitters
    - Added distilled water voiding recipe for water treatment
    - Added cellulose fiber mesh recipe as alternative to fiber mesh
    - Added proper recipe for T3 modules
    - Added distilled water voiding process for water treatment plant and steam venting for flare stack
  Changes:
    - Replaced propylene glycol for industrial coolant to ethylene glycol to reduce single-use compounds
    - Improved some entity descriptions for better clarity
    - Repositioned modules T2/T3 in the tech tree to introduce them earlier
    - Utility science pack now requires cellulose fiber
    - Removed ferric chloride solution from microchip recipe
    - Adjusted laser emitter ingredient requirements
  Balances:
    - Adjusted industrial coolant volume per craft
    - Increased % of magnesium return as chloride in titanium/zirconium production
    - Increased fiber mesh input per reinforced fiber sheet
  Bugfixes:
    - Fixed various localization entries
    - Fixed auto-barrel recipes not appearing after researching "fluid handling"
    - Moved epoxy back to product category in inventory menu order
  Modding:
    - Added compatibility with Valves
Version: 0.0.18
Date: 23. 09. 2025
  Features:
    - Added arc furnace, a high-temperature smelting machine for advanced metal processing
    - Added titanium/zirconium production and advanced alloy with arc smelting
    - Added epoxy resin production chain with bisphenol A and related chemicals
    - Reworked the processing unit production chain to use epoxy and include PCB etching
  Minor Features:
    - Added advanced module tiers (speed, productivity, efficiency modules 4-5) for future use
    - Added aromatic separation methods to produce more aromatics from mixture
    - Added aromatic production directly from methane
    - Added new cobalt steel recipe to increase production yield per unit iron via arc furnace
    - Added argon and neon flare stack recipe
    - Added an advanced coking recipe to increase coal coking yields but produces hydrogen sulfide as byproduct
  Changes:
    - Moved synthetic rubber production to polymers 1, adjusted multiple early-mid game recipes to use rubber
    - Nuclear fuel cell casing now uses zirconium and is more expensive, but allows productivity
    - Changed nuclear fuel cell recipes to use new pellet system, to add an extra processing step
    - Reorganized technology tree with new advanced alloying technologies
    - Moved alternate low density structure recipe after arc furnace to use new alloys and fiber sheet
    - Rebound personal roboport to suitable technologies
    - Changed various recipe dependencies, technology prerequisites, and research unit requirements
    - Adjusted some vanilla recipes
  Balances:
    - Adjusted nuclear fuel cell fuel value
    - Rebalanced the existing uranium production chain to balance uranium drain and waste management
    - Increased maximum output of nuclear reactor and added a 10% neighbour bonus
    - Halved productivity effectiveness on some recipes, including syngas and methane dehydroaromatization to avoid possible abuse; more similar changes will be added in the future
    - Increased flare stack recipe speeds
  Bugfixes:
    - Fixed some incorrect localization
Version: 0.0.17
Date: 18. 09. 2025
  Bugfixes:
    - Adjusted each silicon wafer recipe result counts
    - Added a wafer recipe without liquid to fix a dependency chain around assembling machine 2 and fast inserter requiring wafers
    - Rebound fast inserter to correct technologies
Version: 0.0.16
Date: 16. 09. 2025
  Features:
    - Added mid-tier goal in-between electronic science and utility science, which is supercomputer, a structure that will be required for progressing to space science
    - Supercomputer will takes in data cards and chilled coolant, which is cooled down through radiator and refrigeration
  Minor Features:
    - Added synthetic rubber styrene-butadiene; in the future this may be moved earlier in the tech tree
    - Added another synthetic ethanol route based on sugarcane, which is now growable in greenhouse using fertilizer; expect more use of ethanol will be added later
    - Added Raney nickel, a technology that unlocks nickel catalyst that catalyses some old hydrogenation recipe and are required for some new recipe
  Changes:
    - Express belts and related items now require synthetic rubber
    - Re-structured some of the technologies, with most of them being moved deeper into the tech-tree
    - Migrated bulk inserter to override vanilla recipe instead of a new recipe
    - Renamed technology "Greenhouse" to "Agriculture"
    - Manufactory now requires advanced lubricant to craft
  Bugfixes:
    - Adjusted missing essential prerequisites for some technologies
    - Fixed some missing locale for fluid crafting recipes
  Balances:
    - Adjusted tier 2 module requiring 3 of the previous tier; this will be the case for all subsequent modules
    - Adjusted crafting ratio for many electronic components
Version: 0.0.15
Date: 13. 09. 2025
  Graphics:
    - Changed brine series fluid sprite
    - Adjusted chilled fluid icon position
    - Adjusted some fluid colors
  Features:
    - Added phase transfer catalyst for selective extraction at ore slurries
    - Added pentlandite processing, a mineral which can be processed to nickel, with trace of cobalts inside
    - Added cobalt, a side product that can be separated from pentlandite processing
    - Added lithium cell, a high-end battery that is created with cobalt, nickel
  Minor Features:
    - Added multiple salts for magnesium and calcium
  Changes:
    - Deprecated magnesium brine and replaced it with magnesium chloride solution
    - Removed silver sulfate from galena extraction output
  Bugfixes:
    - Adjusted methanol research prerequisites
    - Fixed kovarex enrichment process not being disabled correctly
  Balances:
    - Changed some magnesium brine related liquid to be nothing since it will be phased out
    - Adjusted some vanilla military recipe to be more expensive and lock behind other advanced technologies
    - Moved battery mk.2 and personal laser defense to after lithium cell
    - Adjusted some generated recipe crafting time
    - Adjusted the lead-zinc ratio in lead-acid battery recipe to reflect the actual ore ratio better
    - Doubled ethylbenzene crafting time to encourage use of catalyst after unlocking
    - Galena sorting now requires water, and ore ratio is adjusted
  GUI:
    - Adjusted description on PRC GUI to make the heat requirement clearer
    - Added missing subgroup to some fluids
Version: 0.0.14
Date: 12. 09. 2025
  Graphics:
    - Added Space Exploration Graphics 4 as a dependency
    - Adjusted the recipe icon size on machines at Alt mode
  Features:
    - Added radiator, a 3x3 structure specialized in cooling things to ambient temperature
    - Added refrigerant R-134a and related cycles for cooling cryogenic processes
    - Added liquid air fractionation and trace gas separation cryogenic recipes
  Minor Features:
    - Rebound T2 modules to the tech tree
    - Added gasoline research, an efficiency fuel after advanced chemical plant
    - Added oil desulfurization, which can extract sulfur from crude oil and slightly increase yield at fractionation
    - Added catalytic oil cracking, which uses zeolite as a catalyst to increase yield and speed for cracking reactions
  Changes:
    - Gas collectors are renamed to Gas compressors
    - Added and adjusted fuel values and emission multipliers for various hydrocarbons, in case someone want to burn them
  Bugfixes:
    - Fixed manufactury and PRC not having correct working graphics
  Balances:
    - Slightly adjusted oil processing time
    - Adjusted air centrifuging recipe outputs
    - Increased cryogenic refinery crafting items
Version: 0.0.13
Date: 11. 09. 2025
  Graphics:
    - Adjustment to Ziegler-Natta polymerization technology sprite
    - Added layered icons to multiple recipes with same main product to make them more distinguishable
  Minor Features:
    - Added crude explosives to the mod as early game replacement of explosives, with limited use
    - Added explosive production chain after material science via nitroglycerin
    - Added chemical formulas to some of the items and fluids in description
  Changes:
    - Adjusted multiple recipes related to explosives
    - Disabled vanilla Koverax enrichment process
    - Adjusted prerequisites for multiple explosive related technologies
    - Organic chemistry 1 now requires chlorine chemistry to reflect the unlocked recipes
  Bugfixes: 
    - Fixed incorrect prerequisites for exoskeleton tech
    - Fixed missing polyethylene recipes in tech tree
Version: 0.0.12
Date: 11. 09. 2025
  Graphics:
    - Adjusted creosote oil sprites
  Minor Features:
    - Added energy value and pollution multiplier to tar
    - Added zeolite and its precursors, a new catalyst which will be used in WIP recipes
    - Added creosote oil distillation to convert excess creosote into basic aromatic compounds
    - Nuclear reactor now glows different color based on fuel used (yes I unfixed the reactor color)
  Bugfixes:
    - Fixed incorrect prerequisites on multiple technologies
    - Added some missing locale
  Balances:
    - Nuclear reactor now also requires electronic science
    - Adjusted materials needed to craft a nuclear reactor, mostly increase in cost
    - Halved solid fuel energy but doubled all the solid fuel recipe outputs
    - Increased burner and electric mining drill energy consumption and halved its speed (Both are still faster than vanilla!)
    - Halved calcium cyanamide crafting time and doubled the amount of ingredients it can process at once
    - Solid fuel from coal or coke now requires an assembler
    - Multiple recipes are banned from hand crafting, mostly intermediates after chemical science
    - Reduced crafting time of coke from coal
Version: 0.0.11
Date: 10. 09. 2025
  Bugfixes:
    - Fixed incorrect recipe type on coke from coal/wood resulting in a dependency loop
Version: 0.0.10
Date: 10. 09. 2025
  Features:
    - Added red mud (aluminum production byproduct) reprocessing chain to produce rutile, which is titanium oxide
    - Added titanium tetrachloride production from rutile, which can be used in Ziegler-Natta polymerization to increase plastic yield
    - Added new ore beneficiation process by acid leaching to produce concentrated slurry
  Minor Features:
    - Added cryogenic refinery, which will be used to progress through utility science in next patch
    - Metallic magnesium can be produced through brine processing chain, which is reserved for future use
  Changes:
    - Rebound multiple military, equipment and endless vanilla technologies to correct prerequisites
    - Correct the cost of multiple vanilla technologies
    - Adjusted the order for some items, mainly in raw-metal category
    - [BREAKING] Simplified the brine processing chain, removed depleted brine concentration step
    - Renamed technology "Calcium derivatives 2" to "Alkali earth metal separation" to cover the production of magnesium
    - Renamed "Ferric chloride heptahydrate solution" to "Ferric chloride solution" since it is already in water
  Bugfixes:
    - Fixed material science pack going in front of chemical science pack in ordering
    - Swapped back plastic circuit board and circuit board substrate
  Balances:
    - Adjusted multiple military and equipment recipes for Industrial Rewired progression
    - Adjusted item/fluid ratio and energy (mostly decrease) of various electrolysis recipe
Version: 0.0.9
Date: 09. 09. 2025
  Features:
    - Added HEU fuel cell as another fuel type for reactor with higher energy density
    - Added uranium waste reprocessing back into byproducts and uranium slurry, also produces small amount of non-disposable nuclear waste 
  Minor Features:
    - Added capacitor as T2 electronic components and adjusted multiple electronic recipes
    - Added laser emitter as a crafting component for laser turrets after aluminum
    - Added soda ash for use in uranium waste reprocessing and glass making
    - Added a new research to make aluminum into cheaper LDS
  Changes:
    - Removed crushed coal from the recipe of quicklime
    - Technology "Nuclear power" now requires "Air separation" and "Fluid combustion"
    - Disabled vanilla nuclear fuel reprocessing
    - Rebound multiple military technologies to correct prerequisites
    - Adjusted stack size for multiple electronic components
    - Adjusted fine sand recipe to be unlocked via pulveriser
    - Separated fine sand glass making to its own technology
  Bugfixes:
    - Fixed inserter capacity bonus 7 research incorrectly using electronic science pack
  Balances:
    - Adjusted electronic components ingredients and products per recipe
    - Adjusted energy use for multiple recipes
Version: 0.0.8
Date: 09. 09. 2025
  Features:
    - Added Haber process after production science
  Changes:
    - Rebound some military technologies to correct prerequisites
    - Changed some power armor and equipment recipes to fit the mod progression
  Bugfixes:
    - Fixed pressurized reaction chambers does not interact with inserters correctly
Version: 0.0.7
Date: 09. 09. 2025
  Graphics:
    - "Fixed" the glow when nuclear reactor is running, based on Cherenkov radiation (which is blue!)
    - Updated mechanical component graphic (AI generated placeholder)
  Features:
    - Added a new uranium processing chain, including enrichment and fuel production
    - Added LEU fuel for nuclear reactor, with much higher energy value compared to vanilla fuel
    - Rebound utility science to the end of uranium processing chain
    - Added cryolite, a (now) synthetic material used in Hall–Héroult process to greatly increase aluminum production efficiency
  Changes:
    - Removed nuclear reactor neighbour bonus
    - Greatly increase reactor output power, max temperature, heat capacity, and halved the efficiency
    - Removed many auto barrel recipes for fluids, especially gaseous products and highly corrosive product
  Bugfixes:
    - Fixed burner inserter initial fuel issue
    - Fixed some missing locales
    - (Once again) fixed incorrect sprite dimension issues (hopefully this is fixed for now and ever)
  Balances:
    - Slightly increased pollution of the electrolyzer
    - Greatly increases alumina electrolysis energy consumption to encourage the use of Hall–Héroult process
Version: 0.0.6
Date: 08. 09. 2025
  Graphics:
    - Changed utility science icon to keep it align with electronic science, which will be at the same tier
    - Updated some item graphics with a better one
  Features:
    - Added a few post-electronic science researches, including beacon and speed module 2
    - Added uranium refining process to yellowcake
    - Note: uranium production chain is unfinished and nuclear power cannot be used properly for now
  Changes:
    - Added fluorite deposits as a source of hydrofluoric acid and fluorine
    - Reconfigured all of the intermediates and fluids subgroup (recipes included)
    - Rearranged bulk inserter capacity bonus research
  Bugfixes:
    - Fixed some missing locales
    - Fixed some technology requiring their successor in order to progress normally
  Balances:
    - Adjusted some recipe for ingredients
Version: 0.0.5
Date: 07. 09. 2025
  Graphics:
    - Made a new thumbnail
    - Updated brine graphics and color to not be confused with newly added red mud
  Features:
    - Introduced new technology tier up to electronic science pack, first successor to production science
    - New researches including aluminum processing, microchip and processing unit
    - Added new ore beneficiation process to increase yield after production science
  Changes:
    - Added pentlandite ore, an ore for nickel (currently have no use)
    - Mining bauxite ore now requires mining fluid and related research
    - Disabled some deprecated vanilla research
    - Adjusted pulveriser pipe fluid box behaviors to allow more input/output per recipe
    - Crafting lead plate now no longer requires smelting ingots
  Bugfixes:
    - Fixed incorrect icon resolution for some graphics leading to crash in 4k
    - Fixed some missing locales
  Balances:
    - Reduced wood energy value for 150kJ to prevent overpowered tree power
Version: 0.0.4
Date: 06. 09. 2025
  Graphics:
    - Minor update to item graphics
  Minor Features:
    - Added starting inventory to give player a greenhouse and a few mechanical components to start with
  Changes:
    - Increased small electric pole coverage
    - Adjusted some military technology prerequisites
    - Added gunpowder as ingredient for some military technology
    - Adjusted flamethrower useable ammo
    - Adjusted various machine hitbox size
    - Enabled basic greenhouse recipe at the start of the game
  Bugfixes:
    - Fixed some technology requiring their successor in order to progress normally
    - Fixed missing science input for labs
    - Fixed incorrect icon resolution for some graphics leading to crash in 4k
  Balances:
    - Lowered minimum crude oil output
    - Adjusted various early game recipe crafting time and resource consumption.
    - Reduced the crafting time for some alloying recipes, including steel and coking
Version: 0.0.3
Date: 05. 09. 2025
  Bugfixes:
    - Fixed some technology requiring their successor in order to progress normally
    - Fixed missing science input for labs
    - Fixed incorrect icon resolution for some graphics leading to crash in 4k
  Changes:
    - Adjusted some military technology prerequisites
    - Added gunpowder as ingredient for some military technology
    - Adjusted flamethrower useable ammo
    - Adjusted advanced chemical plant hitbox size to allow placing them side by side
Version: 0.0.2
Date: 05. 09. 2025
  Bugfixes:
    - Fixed incorrect dependencies
Version: 0.0.1
Date: 05. 09. 2025
  Major Features:
    - Initial Release