I love this mod, and i'm glad someone picked it up in the original creator's absence, it does exactly what i've been wishing for for a long time now--adds another gameplay element that makes the game feel more alive, lets you create "living" cities, and gives another resource sink outside of labs to consider
The one biggest suggestion I think I can offer is that it would be nice to have the potential to manage limits on colonists so that the Depot doesn't get overcrowded and full of useless or unwanted personnel when you're trying to recruit specific ones, or control which ones actually get called to a Command Post/Taskforce instead of what I assume it currently does, which is pull at random personnel from the depot.
Doesn't make sense that my elite taskforce would be full of simple laborers or thugs as opposed to proper soldiers
Thank you again for picking this mod up, it has a lot of potential that I hope to see come to fruition!