Immersive Colony Builder


Build your very own colony on Nauvis. Create housing, services and recruit colonists to grow your settlement alongside your factory. Be sure to check the tips & tricks for more information on the systems and mechanics of this mod.

Overhaul
8 months ago
2.0
835
Transportation Logistics Combat Enemies Manufacturing Storage

i Colony Management

4 months ago

I love this mod, and i'm glad someone picked it up in the original creator's absence, it does exactly what i've been wishing for for a long time now--adds another gameplay element that makes the game feel more alive, lets you create "living" cities, and gives another resource sink outside of labs to consider

The one biggest suggestion I think I can offer is that it would be nice to have the potential to manage limits on colonists so that the Depot doesn't get overcrowded and full of useless or unwanted personnel when you're trying to recruit specific ones, or control which ones actually get called to a Command Post/Taskforce instead of what I assume it currently does, which is pull at random personnel from the depot.

Doesn't make sense that my elite taskforce would be full of simple laborers or thugs as opposed to proper soldiers

Thank you again for picking this mod up, it has a lot of potential that I hope to see come to fruition!

Hey, fellow lover of this mod here:

  • You can middle mouse click slots inside the depot to filter slots, forcing certain amounts to be built. This works better than you'd think as the buildings that produce Labourers etc will pause when they can't find a slot.
  • Next, smart placement of buildings/depots/cargo VTOLS can really improve how things work.
  • I place my taskforce building near the gate of the base with a depot directly next to it and manually load the soldiers into the depot occasionally using the selector tool.

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